Delterius
Arcane
The dual class is just a mage with more health and who progressed as a full fighter for when it really counts (BG1). The spell level thing isn't that much of a problem for the multi.
It's a bloody long time since my last BG2 so my memory is hazy about Kensai Mage. WHat's good about it?
Sure, Kensai doesnt use armor so that fit nicely with Mage. BUT you are sacrificing mage level to get some kensai level: bonus to damage and tohit, bonusAC, fighter HP (7 or 9 level worth).
And what do you plan to fight with it? Long range use magic, short range use staff. AND? short range you are still screwed because no armor. And melee ability can not compete with summon spell to create meatshield.
The role of mage is high quality artillery, not melee fighter.
This make me curious?
Isn't fighter/mage possibly THE WORST choice in all D&D games, both PnP and cRPGs? Varranted to be unsuccesful as both mage and fighter.
Mage levels: slow progression of every stat relevant for fighter: THAC0 / Base hit and save throws; the lowest hit dice in game. In 2e games: inability to use armor or to use armor and to cast spells, in 3e games: armor penalties and waste of feats to reduce it.
Warrior levels: VERY SLOW progression as a mage. Player going to face powerful wizards at higher level while being stuck at low spellcasting level.
Maybe with some combo of items (don't remember the item set from BG)... but then, the same character as single class makes better use of it.
The only succesful implementation of fighter/mage I have ever seen is Dak'Kon from PST. And it's only because of SPECIAL items, so overpowered it's close to cheating.
In BG2 it is overpowered as either dual- or multiclass. Mage protection spells are superior to armor, especially once you get access to protection from magical weapons (every tough baddie wields one). On the other hand you don't actually lose much combat prowess compared to a pure fighter. You don't even need tenser's. The end result is a capable fighter that, once fully buffed, is practically immortal in melee.Isn't fighter/mage possibly THE WORST choice in all D&D games, both PnP and cRPGs? Varranted to be unsuccesful as both mage and fighter.
No.You don't cheat and role max combat stats, right guys?
Didn't it nail down to weapon choices lategame? I recall stuff like katanas sucking really hard in ToB because there weren't any with a decent +.
Isn't fighter/mage possibly THE WORST choice in all D&D games, both PnP and cRPGs? Varranted to be unsuccesful as both mage and fighter.
Mage levels: slow progression of every stat relevant for fighter: THAC0 / Base hit and save throws; the lowest hit dice in game. In 2e games: inability to use armor or to use armor and to cast spells, in 3e games: armor penalties and waste of feats to reduce it.
Warrior levels: VERY SLOW progression as a mage. Player going to face powerful wizards at higher level while being stuck at low spellcasting level.
Maybe with some combo of items (don't remember the item set from BG)... but then, the same character as single class makes better use of it.
The only succesful implementation of fighter/mage I have ever seen is Dak'Kon from PST. And it's only because of SPECIAL items, so overpowered it's close to cheating.
I don't remember Katanas sucking at any point.Didn't it nail down to weapon choices lategame? I recall stuff like katanas sucking really hard in ToB because there weren't any with a decent +.
I do, the best and only katanas were from the original game and those are +3 top. You couldn't even touch stuff in ToB with those. Scimitars and Longswords are probably a better long-term choice, even though Celestial Fury is pretty overpowered in SoA.
Celestial Fury
Demon Heart
Wand of Lightning
20,000 Gold
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Celestial Fury +5
Old CF abilities.
The best weapons in BG2 are staff and two handed sword.
No. The best weapons are the vorpal two hander and the staff of the magi, then there's the level draining two hander in ToB. Other weapons like Crom Faeyr or Azure Edge might also be very, very good but those I mentioned are the best.
My preferred combo weapons are crom fayer and flail of the ages.
Except FoA deals 8-13 damage (if counting the elemental damage). By comparison, both Lilarcor and the silver sword deal 4-13, only Carsomyr is slightly better with 6-17. However, with dual-wielding and improved haste, you'll hit the apr ceiling with FoA sooner than your fighters get GWW (and improved haste lasts much longer anyway).The best non-backstab melee weapons are the 2-handed swords, beginning with mighty Carsomyr, in addition to Silver Sword and Lilacor.