Farewell into the night
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You need to start with Fallout.
laugh all you want mate, i know i have it coming :DGod damn these degenerate shield designs in BG2.
I like how only 3 or so pages ago a guy was seriously asking if people here suffer from mental issues
Agree with a lot of your post but that picture just makes Baldur's Gate look smaller than it should be. BioWare made the right call with Athkatla.The city of Athkatla is not contiguous and logically laid out like BG:
"Here's the majestic city of Baldur's Gate: there are 100.000 people and exactly 180 buildings".Agree with a lot of your post but that picture just makes Baldur's Gate look smaller than it should be. BioWare made the right call with Athkatla.The city of Athkatla is not contiguous and logically laid out like BG:
Fwiw I explicitly remember running BG2 for the first time and thinking shields look p retarded. It's just definitely not the kind of thing that would cause an autistic meltdown or calling the game "utter shit", especially when it felt like a huge incline on the gameplay front.laugh all you want mate, i know i have it coming :D
however, if a game has a high art budget (for the time, and type of game) but none of the artists seem able to draw a shield that looks like something you'd block an incoming melee attack with (or somebody tells them they're not allowed to) - in a D&D game - it tells you something about the game and its merit, does it not?
As an rts, yes. As above, it's fairly obvious from its core gameplay.infinitron said bg was devoloped as a strategy game
So? It's not anything wrong if the developers thing a characters is important for the story, it's not their problem if you're autistic and you don't like Imoen* treatment of Imoen - in the first game you dump her after taking the wand and potion and never hear from her again; in BG2 she's plot-centric and mandatory and don't you dare think otherwise
Better to walk in boring areas like BG. Anyways if you don't like the conversations there is unpolite response to end it immediatly.* walk around for half an hour after starting the game and count the number of times you're interrupted by dialogue initiated by NPCs (either party members talking about their feelings, or random idiots giving you chores)
Really? Just because the background menu is a rock and the other is paper, the first one is better. Almost irrelevant.monocled BG1 menu vs. degenerate BG2 menu:
Talk about the story and writing, maybe that can redeem this boring game.Want to talk about mechanics next? Story progression? Writing?
Nobody is going the steal from you that ugly and retarded bitch you're safeNeera is my waifu, pls don't steal.
25% recommends Enchanted Edition?
Codex is going downhill.
No, 25% of the Codex really want our Quick Loot! Just play the Enhanced Editions, ignore Neera, and lie to the Codex.25% of codex want their chivos!
Dude, BG1 doesn't even have factions. I'm pretty sure you're eventually forced to accept help from the Flaming Fist to progress in the story.Dramart If you want an example of the different writing styles, I'd say that BG1 built a world and then each of the factions and groups were tied into it. BG2 on the other hand, built the characters first and the world second.
So as an example: I felt like I was in the city of Baldur's Gate: working for the Flaming Fist and the intrigue/politics there, the enmity between the priesthood, the thieves guild was better written (lingo), the sewer section was more developed (and if you were really roleplaying, could be used to avoid the flaming fist when they were hunting you). Also the little quests here and there were more interesting than some of the major quests in Athkatla in BG2: the quest with the priest who killed his brother, the bar fight, getting a major hero's cloak and helm. Robbing the museum. All of that. Then you came back later in the game, and the city had changed - as had all of its citizens to your actions.
And that wasn't even a comprehensive list.
Now compare that to Athkatla.
The city of Athkatla is not contiguous and logically laid out like BG:
Jokes on you: I want my quick loot AND I like Neera. She is such a cutie pie.No, 25% of the Codex really want our Quick Loot! Just play the Enhanced Editions, ignore Neera, and lie to the Codex.25% of codex want their chivos!
Dude, BG1 doesn't even have factions. I'm pretty sure you're eventually forced to accept help from the Flaming Fist to progress in the story.Dramart If you want an example of the different writing styles, I'd say that BG1 built a world and then each of the factions and groups were tied into it. BG2 on the other hand, built the characters first and the world second.
So as an example: I felt like I was in the city of Baldur's Gate: working for the Flaming Fist and the intrigue/politics there, the enmity between the priesthood, the thieves guild was better written (lingo), the sewer section was more developed (and if you were really roleplaying, could be used to avoid the flaming fist when they were hunting you). Also the little quests here and there were more interesting than some of the major quests in Athkatla in BG2: the quest with the priest who killed his brother, the bar fight, getting a major hero's cloak and helm. Robbing the museum. All of that. Then you came back later in the game, and the city had changed - as had all of its citizens to your actions.
And that wasn't even a comprehensive list.
Now compare that to Athkatla.
Okay, but that doesn't take away from the lameness of it. Having no factions at all for the player to side with is one thing, but being forced to help one, which is what BG1 does, is another.Pffft. I take it you mean I was specifically talking about the factions type scenario in certain games like Fallout: NV where you had to join one as you advanced through the game.
That's a technicality.
Look at the BG1 manual (that paper bound thing woth words printed on it) on page 52: it lists "Power Groups of the Sword Coast". Harpers, Iron Throne, Red Wizards, Shadow Thieves, Zhentarim, Mages of Halruaa. So these were factions/groups that were tied to the world and the city of BG, and you interacted with them. In some cases it was a great reveal when you discovered certain party members were tied to them as well.
That's all I meant.
He's evil but he has a purpose, he seeks power and the tortures and his experiments have a reason. I don't know if you played the game but he wants something from the main character. He wants power and he doesn't care the means to get it, and also he wants revenge. I liked him as a villain, every encounter with him was interesting and I was really interested in having a combat with him. So the thing is he is obviously evil and a bully but he has a purpose, when you know more of him he becomes a plausible character and not just evil muahahaa.BG2 is written like a children's cartoon with an everpresent MUAHAHAsoevil villain. BG1 teases the villain at the beginning, but he has more important things to do than MUAHAHA i tOrTuRe U 24/7 like he's some kind of high school bully.
I don't know what have of special the quests you refer to or in what way the city changed. I will pay more attention to the secondary quests the next time I play. The ones you mention are related to main plot? Because that's the one I wanted to know, I don't remember very well the story of secondary quests in BG2. In BG2 there are similar quest, one quest of a serial killer, one guy who had his sister killed I remember correctly, Anomen, he can be in your party, you also have a fight in a bar, and also robbery in a temple. Examples of the world changing I remember one quest in which you save a city and they make statues of you and your party. But I don't remember if they had some bullshit and didn't pay very much attention to details.Dramart If you want an example of the different writing styles, I'd say that BG1 built a world and then each of the factions and groups were tied into it. BG2 on the other hand, built the characters first and the world second.
So as an example: I felt like I was in the city of Baldur's Gate: working for the Flaming Fist and the intrigue/politics there, the enmity between the priesthood, the thieves guild was better written (lingo), the sewer section was more developed (and if you were really roleplaying, could be used to avoid the flaming fist when they were hunting you). Also the little quests here and there were more interesting than some of the major quests in Athkatla in BG2: the quest with the priest who killed his brother, the bar fight, getting a major hero's cloak and helm. Robbing the museum. All of that. Then you came back later in the game, and the city had changed - as had all of its citizens to your actions.
And that wasn't even a comprehensive list.
Now compare that to Athkatla.