IWD II is the real shit - I got raped so much then I first started my 1st HoF run with my fancy lvl 18ish 6 men party - by 3 fucking goblins right after I arrived.
My best run was a min/maxed 4 ppl party, my main tank had *uhm* 71 AC and my 2nd decoy 59. I think only the temple dragon and 1-2 specific monster could actually hit em. But that stupid bladesingers....oh did I hate them!
Heart of fury seems fun. I want to play it but with chracters on level 30, using that book that gives you 10,000 experience.
I don't think so - using google and reading the average story-premise takes but 5 minutes, than to play Wiz IV - would require endurance 19 or a talent check on reading, though. END to nullify all that that stupidness....that you have to endure.
And you just need to know one thing before playing BG and skil that tedious game.
And this is why we're getting BG3 by Larian folks. Even if it's a troll, it seems the folks from Belgium are catering to the masses of them. Instead of breaking out the oil of fiery burning.
BG and BGII are different than the Divinity Original Sin games, it's not my fault I don't even like DOS. If Bioware changed some things in BGII it's because they thought it would be better design and they were right. For example less traps, what's the point of having lot of those, it's boring. You have to search for traps at almost everytime because there are lots of them, the only you do is waiting until they appear and then disable them, really fun wow. Or if you get it by one and this does a lot of damage you have to use shitty potions that heal pathethic amount of hp and healing spells that are the same shit (youn don't do this, you just reload your game), at least the weaker healing spells, wow really fun. How about resting in periods of eight hours? It forces you to savescum, let's say you got really hurt in a fight, you have no potions, no healing spells, so you rest and heal a pathetic amount of HP, you rest again, monsters, a los of them they beat your ass. So you save, then rest eight hours, and savescum, and then rest again. It's bad design and a lose of time. Instead if you can rest until healed you have on chance of fighting monsters and the other option is having you party fully healed, perfect, not tedious.
Other thing annoying thing is walking a lot, the characters walk slowly and there a lot of walking with noting happening. This is something that was great back in the day because the game was the latest shit, and you could get in that world and enjoy that but now is old, it doesn't feel like exporing a real world, it feels like exploring and Age of Empires II, but in AOEII you find useful information, in BG you just find some shitty generic enemies. It's very likely that you'll will hate BG if you played a similar more modern game like Dragon Age Origins for example. The only reason two reaseons I see someone enjoying are, one, you have tolerance with archaic gameplay, and two, you have played it in your childhood.