Derek Larp
Cipher
- Joined
- Jul 25, 2008
- Messages
- 423
That fatass is already making over 10k a month via patreon.Another good reason to hate crap like that: those games provide Jim Sterling's YT channel with constantly increasing viewership, and Mr Sterling himself with a steady stream of revenue.
That, by itself, is enough to negate their lulzy value.
True, it's not perfect but check out those animations and those physics and that blur + bloom, a AAA quality arcade racing game indeed, and it's only €22 on Steam!
Said in a forum about computer rpg's.What a nerd
Make it indie!
Claw your way through the abyss of the mind and survive the horrors that stalk you as you attempt to survive seven days as... an Indie Developer.
lolCrapcom pulls PS4 Ultra Street Fighter 4 from its own tournament After game launches with raft of issues.
Capcom has pulled the PlayStation 4 version of Ultra Street Fighter 4 from its own tournament after the game launched with a raft of issues.
The PS4 port of USF4 has suffered an embarrassing launch, with audio glitches, visual problems, menu slowdown and input lag all reported by players. Guile has been found to have invisible Sonic Booms.
Tournament players had expressed concern about the prospect of having to play the PS4 version of USF4 during the Capcom Pro Tour, Capcom's official Street Fighter league, and Evo - the world's largest fighting and most high-profile game tournament.
The organisers of Evo are currently discussing which version of the game to use at the tournament. But Capcom took the step of pulling the PS4 version for the rest of the 2015 Pro Tour.
...
The idea of a new chariot racing game sounds great, but sadly this one's still the best after 25 years.
Part of the attack's particle effects are invisible.I don't get it. Is the problem that it does so little damage or something?
Yeah, I kinda noticed that it looked more like a translucent hadouken than the traditional spinning energy blast. But is this merely a visual fuckup or does it interfere with how the attack is seen, making it more difficult to dodge because of the frame stuff that's so important in fast-paced fighting games?Part of the attack's particle effects are invisible.I don't get it. Is the problem that it does so little damage or something?
I like how they named it just "Need for Speed", as if rebooting the series will cover up the fact that they've been churning out shit sequels by the dozen for ages. NFS died when they began catering to ricer tards and giving it the Madden treatment. The mindless Aaron Paul movie was better than any of the stupid games from the past 15 years. The last decent entry in the series was probably Hot Pursuit way back on PS1, not sure why anyone would care about this.EA will release soon new NFS and it will be always online
Need for Speed: Porsche 2000 is the last NFS game I really enjoyed, heck I still play it from time to time. Modern NFS games are press a buttan and something awesome happens racers, just look at that garbage:
Need for Speed: Porsche 2000
Need for Speed: Porsche 2000
Has the best campaign of any racing games. from 50 to 00 with small steps constantly upgrading your car with bigger turbos etc.
911 turbo and 911turbo RS were monsters when first introduced.
pirates will fix itEA will release soon new NFS and it will be always online