hoverdog
dog that is hovering, Wastelands Interactive
noDo you dare watch
noDo you dare watch
Repeated fart humor, ugh.Now it's Yahtzee's turn: http://www.escapistmagazine.com/videos/view/zero-punctuation/9973-Top-Best-and-Worst-5-Games-of-2014
Do you dare watch
EDIT: Haha, he redeems himself with the last game he shows.
Sounds wonderful... too bad it's so long!
Sometimes I wonder about the designers of these video game epics: who's their target demographic? I mean, I used to think it was me: right age (if wrong gender), employed. Disposable income.
But that also means: I work, I have a backlog of about 30 games (including other epic RPGs), and even with the cash I can't afford the time. If it was 30 hours, maybe. But not 80-100!
Son, you do not understand TRUE AUTISM (which, like TRUE ART or TRUE LOVE, is inscrutable). I have 85+ hours and I am not nearly as OCD as some other people I could mention.It's funny because the game's easily one of the shorter RPG's I've played this year. Even going full-autist you could probably beat it in 25-30 hours. I've heard of people who skipped all the MMO sidequests and easily beat the game in under 15 hours.
Son, you do not understand TRUE AUTISM (which, like TRUE ART or TRUE LOVE, is inscrutable). I have 85+ hours and I am not nearly as OCD as some other people I could mention.
(I mean you can finish Fallout or Morrowind in under 30 minutes, so that argument is sorta stupid).
I prefer the 20:41 speedrun of Half-Life myself. It's glorious to behold and uses a combination of wonky physics, skilled jumping, no invisible walls where there should be, collision errors, healing bugs and all-out glitches to go through Black Mesa as if it was a Sonic game:9 minutes for Fallout, 4 minutes for Morrowind.
Autism, meet ADHD+.
I prefer the 20:41 speedrun of Half-Life myself. It's glorious to behold and uses a combination of wonky physics, skilled jumping, no invisible walls where there should be, collision errors, healing bugs and all-out glitches to go through Black Mesa as if it was a Sonic game:
I prefer the 20:41 speedrun of Half-Life myself. It's glorious to behold and uses a combination of wonky physics, skilled jumping, no invisible walls where there should be, collision errors, healing bugs and all-out glitches to go through Black Mesa as if it was a Sonic game:
Half-Life can be played like Quake?I prefer the 20:41 speedrun of Half-Life myself. It's glorious to behold and uses a combination of wonky physics, skilled jumping, no invisible walls where there should be, collision errors, healing bugs and all-out glitches to go through Black Mesa as if it was a Sonic game:
How much time would he have spent practicing that? Speedrunners really are even crazier than modders.
In the description:
How much time would he have spent practicing that? Speedrunners really are even crazier than modders.
Try speedrunning Trials Evolution or Fusion. Glitches that exist are there just to fuck up your run. Rest is pure skill. Funny thing about it is that the better you're at it, the game looks piss easy to play to someone watching you, while the reality is pure opposite.Spreedrunning games devoid of RNG and random factor is so boring only people with boring characters could excel at it. That's why such games have mostly asian speedrunners. Speedrunning X-Com- amazing. Speedrunning something with every piece set and acting predictably- you can write a script for that.