You should use mods in both cases. What to go for is another matter. If you are planning on using Tutu, then I'd just wait a bit for their patch, I don't really see the benefit going through all the trouble to set up a Tutu installation when that is already done by them. The game is stable enough and you can mod the Beamdog NPCs out and UI if you want. Some people will put me to the torch for saying this, but I just don't see any benefits for going original BG1 if you are going to use the BG2 engine anyway, you are just going to have to waste more time doing it. If someone can provide any substantial arguments for not using the EE in this context, I'm all ears. It's also not about giving Beamdog money, as you can easily pirate the EE. I guess the blurry graphics is a thing, but some people report the blurriness gone if you use the Alternate Renderer, but YMMV. I also suggest trying SoD once, it's an okay-ish D&D romp with the good ol' IE combat.
That wasn't an argument against using the EE. Well, it was a bit, but I wasn't condemning the whole thing with it and I'm not sure whether BG1 has the blurriness. They might also fix the blurriness with their next patch, who knows. If that bothers you tremendously, then yeah, go through the trouble of setting up Tutu.
Do thieves have traps in the original Bg1 I honestly don't remember?
You should use mods in both cases. What to go for is another matter. If you are planning on using Tutu, then I'd just wait a bit for their patch, I don't really see the benefit going through all the trouble to set up a Tutu installation when that is already done by them. The game is stable enough and you can mod the Beamdog NPCs out and UI if you want. Some people will put me to the torch for saying this, but I just don't see any benefits for going original BG1 if you are going to use the BG2 engine anyway, you are just going to have to waste more time doing it. If someone can provide any substantial arguments for not using the EE in this context, I'm all ears. It's also not about giving Beamdog money, as you can easily pirate the EE. I guess the blurry graphics is a thing, but some people report the blurriness gone if you use the Alternate Renderer, but YMMV. I also suggest trying SoD once, it's an okay-ish D&D romp with the good ol' IE combat.
I actually already own the originals and the EE. Well for BG I would probably go original as I don't really want BG2 stuff in there (much like I don't want the additional classes in IWD EE). So it's mostly BG2 + fixpacks vs. BG2 EE.
One appeal of fixpacks is of course that I can choose to not include tweaks and subjective alterations I don't agree with. But making i.e. abilities, skills and spells work like they are supposed to work is a huge thing for me.
Do thieves have traps in the original Bg1 I honestly don't remember?
Could someone answer? If the answer is NO, then that alone would be a good reason to not use the EE.
Well, ignoring kits is easy (just don't select them at char creation) but ignoring an ability (traps) seems harder.
And it's pretty breaking tbqh, more than kits.
Insta win vs sarevok, drizzt, or any battle.
there really should be a mod to add a supply requirement to prevent rest spamming.rest spamming
By now in EE, I won't be surprised if some of the thieves are traps.Do thieves have traps in the original Bg1 I honestly don't remember?
EE has that ridiculously OP "shadow dancer".By now in EE, I won't be surprised if some of the thieves are traps.
Because stopping time is somehow a thief power?By now in EE, I won't be surprised if some of the thieves are traps.
EE has that ridiculously OP "shadow dancer".By now in EE, I won't be surprised if some of the thieves are traps.
Because stopping time is somehow a thief power?
This.The kit is garbage (worse than base) tho.