That plus (shitty) new content and some (decent) engine improvements. Original IE always chokes one CPU core with ~100% usage, no matter what beast of a machine you have or what is happenning on the screen. EE works much better in this regard. Not that this matters much, but it is a thing.EE's are just that - stolen modders stuff with a horrible new UI and camera blur to "improve" how it looks. The companions are mediocre to shit and the few "new" areas or quests are horrible.
Original IE always chokes one CPU core with ~100% usage, no matter what beast of a machine you have or what is happenning on the screen. EE works much better in this regard. Not that this matters much, but it is a thing.
BeamdogScott said:It was built with several main threads that share the list of game objects, and properly locked before use, etc. The problem is that none of the original developers had multi core CPUs, and few had dual CPU machines, so only one thread was actually really running at a time.
Also, it was built to run on machines with 16 MB of ram. This means that you can never store anything in memory, you need to read it off disk all the time.
BeamdogTrent said:The game was developed with the constraints of Windows 95 in mind. As none of those constraints exist today, many of the work-arounds implemented just don't make sense on modern computers. The 16 mb of Ram limit is a great example.
Adventure Y is something we've been working on for quite a while now. As always, our plans have grown over time into something much larger than originally planned. We've also shifted the production timing around multiple times for a variety of reasons. The project is in full production and is going well. We're stretching the capabilities of the engine and adding new gameplay you just haven't seen before. We are really looking forward to shipping it out and seeing the reactions of our players.
Phil Daigle also answered one of the question and said that there will be more content DLC, probably different than the Adventure Y game.
I just wish the new areas had the same graphical fidelity as the original maps. It's jarring and screams NEW CONTENT to see lower resolution / blurrier textures when you're used to the vanilla maps. Have you guys been able to reproduce the original style better than in BG:EE aVENGER ?
(in D&D2)
I just wish the new areas had the same graphical fidelity as the original maps. It's jarring and screams NEW CONTENT to see lower resolution / blurrier textures when you're used to the vanilla maps. Have you guys been able to reproduce the original style better than in BG:EE aVENGER ?
(in D&D2)
Hell would have to freeze over before WotC licenses out AD&D 2nd edition rules again.
All of the original models from our games have been lost in the ether, so many of our new areas are completely created from scratch to mimic the look and feel of Baldur's Gate. In a few cases we actually had a few concepts from the original games to work from, which was awesome.
Matching up with the existing existing style has its own set of challenges, and there are always technical limitations with using an older engine.
Phil Daigle said "BG3 isn't in the works yet, if it were to ever happen it would likely be 5th Edition and largely removed from the first two games because 5th Edition Forgotten Realms takes place 130~ years after BG2."
I kinda don't understand why they want to call it BG3 if it doesn't have any relation to the prequels. Even BG2 kinda doesn't make sense since Baldur's Gate kinda have nothing to do in BG2, you never visit it as far I can tell so why not call it Athkatla or based on the PC or something. Now even with BG3 the PC of BG1 and BG2 will probably won't have anything to do with it.
And surprise surprise, BGT has already done that - there is a cutscene transition between BG1 and SOA, where Mae'Var ambushes the party and then you wake up in the dungeon beneath the Promenade. But I'm sure they hired the modder as a freelancer or something so it's allright to once again steal their work.
Of course they want to keep the name - so many customers are retarded idiots and will buy the game, no matter how shitty Beamdog makes it, just because of the name.
OH HO, it'll be so COOL! Except it's already been done and once more they are stealing stuff from modders. But sure, keep handing your money over to these hacks.Yea, One of the questions was about something similar to BGT where it shows a little cut scenes of Mae'var I think ambushing you and taking you to Irenicus to start as a transition or something. They will probably connect the 2 kinda similar. That will be kinda cool. I hope its good. Pretty good IAMA.
This is extreme nitpicking, but the tutorial level takes place in Baldur's Gate. Bio probably reused the title for brand recognition. The Pink Panther's first sequel was A Shot in the Dark, but many people probably didn't know that because it doesn't have "Pink Panther" in the title, so all the other sequels included it, even if the plot didn't involve the titular Pink Panther diamond. Another analogy is when someone who played in a band goes solo: only serious fans will initially know them by name initially.Even BG2 kinda doesn't make sense since Baldur's Gate kinda have nothing to do in BG2, you never visit it as far I can tell so why not call it Athkatla or based on the PC or something.
Dovetailing on what Phil said--as a modder, and EE dev, my personal pet peeve is when I see the claim that the EEs don't do anything that mods can't do. Even if you set aside the additional platforms (iOS, Android, Linux) and the new UI features (quick loot, zoom, etc.), you're still left with a ton of engine features and fixes simply not available anywhere else.