Trash
Pointing and laughing.
You mean those long gone days when games where made by nerds for nerds? Think I've said plenty about that on this here forum. Since the 90's wargames have been increasingly niche. That's over two decades bro.
I guess you work as an accountant there?
If something doesn't sell - they need to try harder to deliver an addictive, entertaining, high class product so more people will buy it. "Niche" is a mega bullshit excuse - there are 7 bln of people on Earth and only 0.015 of those are CoD players.
Paradox (horse armor dlc or not) do niche products too and they sell well because mechanics (which range from casual CK2 to very complex HoI3) and interface don't make you want to massacre whole dev studio.
RAW!!
I LIKE YOUR NEW STYLE
RAW!!
I LIKE YOUR NEW STYLE
what new style?
You mean like in those Panzer General & clones?A product that only appeals to a certain limited market is just that. Wargames have been niche since forever simply because only a small amount of people are interested in the concept.
Paradox may be doing well, that is also because they don't as much make wargames as open sandbox larping sims and mappainters. The niche for that is a lot bigger.
RAW!!
I LIKE YOUR NEW STYLE
what new style?
So when facts don't backup your generalisation it's better to explain them away with something unrelated? You were the one arguing that wargaming was always a niche, yet when facts speak otherwise it's all of a sudden 'hurr durr gaems were for nerds'. How does the shape of demographic change the fact that wargames were objectively the most popular of genres?
With such prices and lack of demos, it's going to become smaller and smaller niche. New wargamers don't come out of nowhere. They are people who accidentally tried wargame demos and liked them enough to buy/download their first one.Wargaming has been a niche for almost as long as I can remember and honestly, even in the late 80's and 90's I mostly remember people being all over platformers, adventure games, sims and racers with wargaming already being a niche. But hey, that's memory and I am probably wrong.
The rest of your post is basically either stuff I agree with, my point being taken out of context or stuff I've debated way too much. Publishers being shit is a well known fact. Small wargaming studios hardly breaking even is also a fact. Niche products appealing to a niche audience meaning niche sales is also an economical fact. Nothing here bites each other, just part of that what is.
I do.Which of you actually buys games?