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RTS Battlefleet Gothic: Armada 2

track02

Novice
Joined
Jan 6, 2019
Messages
37
Just started the Imperium campaign, am I supposed to just watch my ships circle enemies and shoot?
It works but doesn't really feel right, I use my cooldowns when I can but outside of that I don't feel like I'm doing much.
 

fantadomat

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Just started the Imperium campaign, am I supposed to just watch my ships circle enemies and shoot?
It works but doesn't really feel right, I use my cooldowns when I can but outside of that I don't feel like I'm doing much.
You are playing it wrong. Don't you the AI or click on the enemy ships. The AI is retarded beyond believe. The whole game is to position your ship to fire efficient on the enemy or dodge something. It is pretty demanding,you constantly have to tweak ship position and fallow the whole battle,i played most of the game on the first speed. Oh and have in mind that the Imperium campaign is bugged and you can't progress past a certain point.


Ohh and small trick for all of you annoyed by the auto combat. Have a Mechanicus fleet that have only the ships that cost 100,that way you could a lot of them. Then you move him to be the first one engage,that way you will loose a lot less ships and heroes. It seems that the number of ships is more important than their power for the calculations.
 

pm_675

Arbiter
Joined
Mar 14, 2017
Messages
229
So, what's the veredict of the game? I liked the first one and I whislisted this one. Did they improved the campaign? The battles? The mission?

It's playable?( Who I'm kidding, I have huge steam backlog currently
 

Removal

Scholar
Joined
Jun 23, 2017
Messages
204
I'd wait several months on it to see if the devs fix it or flee, the more I play it the more and more errors start popping up in terms of game flat out crashing, bugs carried over from the first game, especially memory issues in the campaign once you get into the higher turn numbers
 

pm_675

Arbiter
Joined
Mar 14, 2017
Messages
229
I'd wait several months on it to see if the devs fix it or flee, the more I play it the more and more errors start popping up in terms of game flat out crashing, bugs carried over from the first game, especially memory issues in the campaign once you get into the higher turn numbers

Ouch, the memory issues where what made me stop my playthrough in the original.

Thanks, I will ask in a couple of months if the issues were fixed. Meanwhile I will tray to finish the several halfway playthroughs I have. Who Knows maybe I would finish the first BFG.
 

Space Satan

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Game is kind of seriously underperforming. You have only TWO mission types, compared to, what, five? four? from first. Escorts are noth worth it, I just use all my fleet capacity on biggest ships. First game had great way when you leveled up escorts and could lose them - they will be replenished even if lost. Now you have to buy them, wasting resources. This and dumb way of campaign progression.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
820
Pathfinder: Wrath
I have to agree, the first one was more fun. Battles get old real fast and the constant invasions out of nowwhere just makes it even more tedious.
 

Space Satan

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Campaign have serious shit with balancing. "Combat limit" means you can place only certain amount of ships, then you have to retreat one of your ships to make way for fresh one from reinforcement pool. And all retreats puts some debuff on your ship. AI is incredibly dumb, often clutter their ships, unable to flee from plasma bombs or nova cannons.
 

fantadomat

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The best part of this game is its writing and the cinematics,haven't enjoyed cinematics that much since old blizzard. Some battles could be pretty fun in the late campaign,mainly because they take the cap off the enemy in certain scenarios.
 

Space Satan

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Also, Battlefleet Armada I had more peak players than Armada II. 9,199 vs 8,938. And second of had more publicity, bigger marketing campaign...and bigger price
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The best part of this game is its writing and the cinematics,haven't enjoyed cinematics that much since old blizzard. Some battles could be pretty fun in the late campaign,mainly because they take the cap off the enemy in certain scenarios.
And yet the cinematics in this are crap compared to first game.
 

fantadomat

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The best part of this game is its writing and the cinematics,haven't enjoyed cinematics that much since old blizzard. Some battles could be pretty fun in the late campaign,mainly because they take the cap off the enemy in certain scenarios.
And yet the cinematics in this are crap compared to first game.
I never played the first one. I liked the lore parts.
 

BrotherFrank

Nouveau Riche
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Just gave this a whirl because LIKE AN IDIOT i preordered this expecting the game to at the very least be like BFGA1 only with extra races...

Clearly I am not a learning animal, why did they remove ship customization? That was like the best part of the 1st game along with the skirmish mode. If it's to please the mp crowd for "balance" when they are going to find new ways to break the game or force a stale meta no matter what, I swear to slaneesh I will be slightly vexed.

The campaign was fun at first because they got the lore details bang on and atmosphere is great, but about a few hours in I'm just getting bored moving the samey fleets around, I miss being able to upgrade individual ships, feel 0 attachment to my fleets and I'm at the stage where I'm autoresolving things most of the time and despite the autoresolve being borked (i bring 3x the amount of fleetpower as the enemy yet take tons of losses anyways) i don't care when i lose ships, i can build identical ones the next turn.

Fiddled with the new races a bit but without the skirmish mode of the first game, didn't have a reason to do more then a game with them, I got no interest in playing mp so..yeah remorseful buyer over here, I should have known better.
 

pm_675

Arbiter
Joined
Mar 14, 2017
Messages
229
Just gave this a whirl because LIKE AN IDIOT i preordered this expecting the game to at the very least be like BFGA1 only with extra races...

Clearly I am not a learning animal, why did they remove ship customization? That was like the best part of the 1st game along with the skirmish mode. If it's to please the mp crowd for "balance" when they are going to find new ways to break the game or force a stale meta no matter what, I swear to slaneesh I will be slightly vexed.

The campaign was fun at first because they got the lore details bang on and atmosphere is great, but about a few hours in I'm just getting bored moving the samey fleets around, I miss being able to upgrade individual ships, feel 0 attachment to my fleets and I'm at the stage where I'm autoresolving things most of the time and despite the autoresolve being borked (i bring 3x the amount of fleetpower as the enemy yet take tons of losses anyways) i don't care when i lose ships, i can build identical ones the next turn.

Fiddled with the new races a bit but without the skirmish mode of the first game, didn't have a reason to do more then a game with them, I got no interest in playing mp so..yeah remorseful buyer over here, I should have known better.
Shit, that's sad. But not unexpected, the first game developer's forum was full of mp whiners. I stopped visiting because, like mp players everywhere, craped the place with cries of balance, op nerf plz and their general shittieness.
Should have figured that devs would cater to mp shitheads since they are loud and silence everything related with sp.
Well another promising game ruined by mp stupidity
 

BrotherFrank

Nouveau Riche
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What do you mean? You could fight against the ai.

Yes but in the most barebones way possible, the skirmish of the 1st game was much more interesting, where you started with a small fleet and built it up, customizing and upgrading ships as you went, until you got a badass fleet forged over many battles full of character, taking on some pretty hefty late game challenges including boss ships from the campaign.

The skirmish in bfga2 is a paltry skeleton of what it was in the previous game and the sense of progression is not there nor do you get attached to single ships in the same way (why would you? they are interchangeable whereas you could have 3 of the same ship types in the first game and kit them up for different functions), it's an epic letdown.

I guess rereading what I said, I worded things poorly, there is a skirmish mode in bfga2 allright, but it's very lame whereas skirmish in bfga1 was interesting enough for me to keep playing it long after i finished the campaign. The name skirmish is a misnomer, in bgfa1 it might aswell have been called admiral career mode.

Edit: since you didn't play the first game let me give an example... Take your standard murder class cruiser from the chaos fleet. You could give it a chaos mark (maybe nurgle for extra tentacles if enemies get close? or tzeenth for some trickery), invest skillpoints to make it better at stuff (lvl1-10, so 10 skill points to invest in rather then auto lvl1-4 progression of bfga2 which doesn't take long to max out), and on top of that pick upgrades for it which were the equivalent of the admiral traits you get in bfga2 only not applied to the whole fleet so you could mix and match. This was for ONE ship.
Each races had their own flavor when it came to upgrades and development, so for space marines their upgrades were more limited but thematically significant, such as designating one ship as that of the chapter master himself, another being that of the head librarian and so forth, and you'd usually get an appropriate visual upgrade to boot.
 
Last edited:

fantadomat

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What do you mean? You could fight against the ai.

Yes but in the most barebones way possible, the skirmish of the 1st game was much more interesting, where you started with a small fleet and built it up, customizing and upgrading ships as you went, until you got a badass fleet forged over many battles full of character, taking on some pretty hefty late game challenges including boss ships from the campaign.

The skirmish in bfga2 is a paltry skeleton of what it was in the previous game and the sense of progression is not there nor do you get attached to single ships in the same way (why would you? they are interchangeable whereas you could have 3 of the same ship types in the first game and kit them up for different functions), it's an epic letdown.

I guess rereading what I said, I worded things poorly, there is a skirmish mode in bfga2 allright, but it's very lame whereas skirmish in bfga1 was interesting enough for me to keep playing it long after i finished the campaign. The name skirmish is a misnomer, in bgfa1 it might aswell have been called admiral career mode.

Edit: since you didn't play the first game let me give an example... Take your standard murder class cruiser from the chaos fleet. You could give it a chaos mark (maybe nurgle for extra tentacles if enemies get close? or tzeenth for some trickery), invest skillpoints to make it better at stuff (lvl1-10, so 10 skill points to invest in rather then auto lvl1-4 progression of bfga2 which doesn't take long to max out), and on top of that pick upgrades for it which were the equivalent of the admiral traits you get in bfga2 only not applied to the whole fleet so you could mix and match. This was for ONE ship.
Each races had their own flavor when it came to upgrades and development, so for space marines their upgrades were more limited but thematically significant, such as designating one ship as that of the chapter master himself, another being that of the head librarian and so forth, and you'd usually get an appropriate visual upgrade to boot.
Yeah,i agree with you mate. I watched some videos on the first game and it was obvious dumbing down. I just asked because it sounded like you missed the skirmish,it was kind of hidden.
 

pm_675

Arbiter
Joined
Mar 14, 2017
Messages
229
Shit, they really removed so much? I didn't finish the campaign nor played a lot of skirimish. More because my potato pc than anything else.

But I liked the game and I though with a more polished experience, some campaign and qol improvements, and more varied battle types and missions can become a classic.

Prioritaizing mp, specially for a small developer, causes this. Singleplayer gamers, who are the majority usually, abandon the game and series because it doesn't cater to them. Meanwhile mp whine and then abandon the game because small developers can't balance mp worth a shit and small number of players cause a death spiral in the multiplayer scene.

Like I said, figured this will happen when developers and players where talking exclusively about mp and new races for mp. Nothing about a small campaign dlc, new missions types or better skirimishes. Never understood why they give so much atention to such a small minority ( loud, yes but small nontheless)
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,698
Edit: since you didn't play the first game let me give an example... Take your standard murder class cruiser from the chaos fleet. You could give it a chaos mark (maybe nurgle for extra tentacles if enemies get close? or tzeenth for some trickery), invest skillpoints to make it better at stuff (lvl1-10, so 10 skill points to invest in rather then auto lvl1-4 progression of bfga2 which doesn't take long to max out), and on top of that pick upgrades for it which were the equivalent of the admiral traits you get in bfga2 only not applied to the whole fleet so you could mix and match. This was for ONE ship.
Each races had their own flavor when it came to upgrades and development, so for space marines their upgrades were more limited but thematically significant, such as designating one ship as that of the chapter master himself, another being that of the head librarian and so forth, and you'd usually get an appropriate visual upgrade to boot.
I started to think I have some memory loses, because I remembered the detailed ships, modifications, showing guns arcs and other stuff. Now we have basically nothing.

It's weird they didn't add planetary bombardment, troops, some economy. Supply ships. The whole game is massive simplification of theirs previous attempt, aside of star map. I wonder why they did such stupidity, when they could reuse most of the original design.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I wonder why they did such stupidity, when they could reuse most of the original design.

It seems the developer have a habit of dropping support of their games, the first game was pretty much abandoned and if you ask me ... this looks to be some expansion planed for the first game that was turned into a separate game down to "balance" intended, I also agree with the idea they listened to MP whiners too much because it seems they want to make eSports games as even the first game had way too much focus on MP.

And I dont own this one, the first one burned me and when I saw there was no customization and the UI was "simplified" (as in, it was turned into boring generic unlike the first game were the so called "shit taking the botton of the screen" actually had personality but for the MP crowd all they care is about "pwn n00bs" and "muh twich streaming" ... its not even better from what I seen, its worst) and there was no reason for me to play this when what I liked in the first game was removed.

Also Spire was fine in the first game but there was no need to bring him to this, in fact I think the game suffers from that since as the first game was pretty much the 12th Black Crusade/Gothic War that was already written down how it ended this is ... kinda "what may happen after the Fall of Cadia" but not overall good, I mean you can kill Abbadon the Armless that is really stupid since GW is not going to allow that (and we all know it) outside some grand event when some of the Primarchs returns and turns traitor (l bet Showboat Girlyman or Lemon Rust) were Abbadon will have to be replaced, in fact I rather this was entirely of the Fall of Cadia with other scenarios like say The Second Battle of the Vraks System and maybe just Conquest were you just take a entire sector without any "lore" behind it, kinda like Mortal Empires in TW:W2.
 

fantadomat

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The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You really don't get the setting at all, do you?

You can't really go on an offensive into the warp, or the galactic void between the galaxies...

The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
 

fantadomat

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The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You really don't get the setting at all, do you?

You can't really go on an offensive into the warp, or the galactic void between the galaxies...

The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
:hmmm:
I do get the setting,i am not saying that they should go deus vult on the warp or the tyranid mega mum. But they still do go on the offence on the orks,eldar,tau,necron . They could try and research a way to find and kill tyranid more efficiently. They could try and mane new types of weapons and ships. They just sit there waiting for something to happen. At very least they could try to make an alliance with the eldars,they have the same enemies after all,being at war with them is totally pointless. The whole thing have some really stupid writing. For example the Necrontyr shit,they could just leave for another star system and stop dying to fucking radiation. Or how the old ones owned the whole galaxy but couldn't kill a bunch of retards that owned a single star system and magically became a huge interstellar empire :roll:.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You really don't get the setting at all, do you?

You can't really go on an offensive into the warp, or the galactic void between the galaxies...

The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
:hmmm:
I do get the setting,i am not saying that they should go deus vult on the warp or the tyranid mega mum. But they still do go on the offence on the orks,eldar,tau,necron . They could try and research a way to find and kill tyranid more efficiently. They could try and mane new types of weapons and ships. They just sit there waiting for something to happen. At very least they could try to make an alliance with the eldars,they have the same enemies after all,being at war with them is totally pointless. The whole thing have some really stupid writing. For example the Necrontyr shit,they could just leave for another star system and stop dying to fucking radiation. Or how the old ones owned the whole galaxy but couldn't kill a bunch of retards that owned a single star system and magically became a huge interstellar empire :roll:.
Heresy, fabulously optimistic, etc, I really do miss the button parade at times like this :(
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You really don't get the setting at all, do you?

You can't really go on an offensive into the warp, or the galactic void between the galaxies...

The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
:hmmm:
I do get the setting,i am not saying that they should go deus vult on the warp or the tyranid mega mum. But they still do go on the offence on the orks,eldar,tau,necron . They could try and research a way to find and kill tyranid more efficiently. They could try and mane new types of weapons and ships. They just sit there waiting for something to happen. At very least they could try to make an alliance with the eldars,they have the same enemies after all,being at war with them is totally pointless. The whole thing have some really stupid writing. For example the Necrontyr shit,they could just leave for another star system and stop dying to fucking radiation. Or how the old ones owned the whole galaxy but couldn't kill a bunch of retards that owned a single star system and magically became a huge interstellar empire :roll:.
Heresy, fabulously optimistic, etc, I really do miss the button parade at times like this :(
Ahhh i too miss it :). Still the setting is great,but it suffers for being a table top game. You can't expand on such shit like tech,diplomacy,action etc without fucking up the balance while adding new factions. The original game was set in certain time line and not expected to last for thousands of years :).
 

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