MerchantKing
Learned
- Joined
- Jun 5, 2023
- Messages
- 1,222
I'm going to pick the Trading Caravan origin since it is the Strongest Origin™ and running expert/expert/low since that is the intended difficulty setting. Noble war for the conflict because that is the fairly profitable.
Of course, we're presented with an option on starting the campaign. It looks like my starting employees are one Italian and a fellow member of the tribe with a majestic full beard.
So let's check out the starting stats and out inventory. Of course we have an inventory full of profitable items.
But I would've liked more to get more profit. Now we just have to see how our starting employees are. Both have average stats being from the Caravan Hand background. But fortunately they will be good enough for now and with enough luck, they can become good fighters. It looks like Mr. Hallstein is pessimestic though thanks Trauma from the holocaust. Guido has Iron Lung, an excellent trait, which will allow me to push him harder for longer as he loads and unloads my wagon.
This map isn't the best map with the southern cities close together but far away from everything else and no Northern ports. But I suppose it shall do. Off to do some tradecraft and profit!
Heading to the nearby large town, I was able to sell everything for profit except the furs. I kept the gain and bought some fruit since it was the same price as the grain in the town and a set of somewhat overpriced tools. But with the right enemy gear drops, I still should be able to make a handsome profit from repairs. Of course, when I go to the town square to look for some rabble to recruit, the first thing I see is an overprice old man. So what if he's a swordmaster and they have some high skills? I'd have to ship him off to the Apothecary for Alzheimer long before he gets into combat. So I'll just rely on the cheap, low upkeep classes to maximize profits.
The sellsword also looks like an overpriced grampa. I won't be using any of those sellsword since they like to ask for pay raises.
So here's what we got. Three jobbers who are fit for nothing but being eaten by orcs and unloading my carts.
And then there's Heimrad. Three stars in matk already. Too bad his skill is a little low so I'd have to rely a bit on RNG to turn him into something good. He's greedy too so I have to pay him more so I'm tempted to just treat him like a meat shield too.
I couldn't find more than one shield in this town's shop so I'm going to avoid combat for a day or two and take a delivery job to a nearby village. Hopefully they have some shields there that I can outfit those guys with.
Upon arriving at the village, there were no shields but there was cheap meat, so I bought it all. I headed back to the first town to see if they'll buy it at a high price. But since they produce their own meat, I decided to head to the nearby castle where I was able to sell the meat for some good profit. They had quite a few shield there and I was also able to sell off those furs for a good price too. Now I think I'm equipped for the first combat job. Heading back to the town I started at I picked up the job to recover a stolen lockbox and return it to the town. So following the footprints, I found the party of thieves. Unfortunately they stopped on the hills near the plains so I have the choice of either plains and no terrain or hills and a good chance at really bad terrain. I really wish they stopped in the woods so I could be guaranteed a few chokepoints. I'll gamble and go with the plains for now. Maybe I'll get lucky with the terrain.
Oh look! It's Crispy!
Unfortunately I got unlucky with the enemies and they have quite good weapons for thugs. But Crispy is afraid! So I'm going to exploit that!
And killing Crispy caused the rest of the thugs to break... Well except one.
And that's battle over. Three guys went down in the fight but two lived. Looks like Heimrad gotta an injury that won't do anything negative for him since he's not a ranged goy so I don't have to worry. Some decent weapons for a starting company at least.
Returning to town, I picked up my reward and then picked up a job to find a tomb or crypt. I was approached by a high status member of the town who wanted the information themselves so that's an opportunity to profit. A nice break from combat to let the men recover too! After finding the tomb and going back to town, I decided to sell the information to both parties since that would maximize my profits. Plus I plan on heading south soon anyways. I don't want to deal with the barbarians and the cold up north gives me asthma attacks.
Of course, we're presented with an option on starting the campaign. It looks like my starting employees are one Italian and a fellow member of the tribe with a majestic full beard.
So let's check out the starting stats and out inventory. Of course we have an inventory full of profitable items.
But I would've liked more to get more profit. Now we just have to see how our starting employees are. Both have average stats being from the Caravan Hand background. But fortunately they will be good enough for now and with enough luck, they can become good fighters. It looks like Mr. Hallstein is pessimestic though thanks Trauma from the holocaust. Guido has Iron Lung, an excellent trait, which will allow me to push him harder for longer as he loads and unloads my wagon.
This map isn't the best map with the southern cities close together but far away from everything else and no Northern ports. But I suppose it shall do. Off to do some tradecraft and profit!
Heading to the nearby large town, I was able to sell everything for profit except the furs. I kept the gain and bought some fruit since it was the same price as the grain in the town and a set of somewhat overpriced tools. But with the right enemy gear drops, I still should be able to make a handsome profit from repairs. Of course, when I go to the town square to look for some rabble to recruit, the first thing I see is an overprice old man. So what if he's a swordmaster and they have some high skills? I'd have to ship him off to the Apothecary for Alzheimer long before he gets into combat. So I'll just rely on the cheap, low upkeep classes to maximize profits.
The sellsword also looks like an overpriced grampa. I won't be using any of those sellsword since they like to ask for pay raises.
So here's what we got. Three jobbers who are fit for nothing but being eaten by orcs and unloading my carts.
And then there's Heimrad. Three stars in matk already. Too bad his skill is a little low so I'd have to rely a bit on RNG to turn him into something good. He's greedy too so I have to pay him more so I'm tempted to just treat him like a meat shield too.
I couldn't find more than one shield in this town's shop so I'm going to avoid combat for a day or two and take a delivery job to a nearby village. Hopefully they have some shields there that I can outfit those guys with.
Upon arriving at the village, there were no shields but there was cheap meat, so I bought it all. I headed back to the first town to see if they'll buy it at a high price. But since they produce their own meat, I decided to head to the nearby castle where I was able to sell the meat for some good profit. They had quite a few shield there and I was also able to sell off those furs for a good price too. Now I think I'm equipped for the first combat job. Heading back to the town I started at I picked up the job to recover a stolen lockbox and return it to the town. So following the footprints, I found the party of thieves. Unfortunately they stopped on the hills near the plains so I have the choice of either plains and no terrain or hills and a good chance at really bad terrain. I really wish they stopped in the woods so I could be guaranteed a few chokepoints. I'll gamble and go with the plains for now. Maybe I'll get lucky with the terrain.
Oh look! It's Crispy!
Unfortunately I got unlucky with the enemies and they have quite good weapons for thugs. But Crispy is afraid! So I'm going to exploit that!
And killing Crispy caused the rest of the thugs to break... Well except one.
And that's battle over. Three guys went down in the fight but two lived. Looks like Heimrad gotta an injury that won't do anything negative for him since he's not a ranged goy so I don't have to worry. Some decent weapons for a starting company at least.
Returning to town, I picked up my reward and then picked up a job to find a tomb or crypt. I was approached by a high status member of the town who wanted the information themselves so that's an opportunity to profit. A nice break from combat to let the men recover too! After finding the tomb and going back to town, I decided to sell the information to both parties since that would maximize my profits. Plus I plan on heading south soon anyways. I don't want to deal with the barbarians and the cold up north gives me asthma attacks.