Space Satan
Arcane
I have only two mods - speed mod, to make game speed and movement tolerable and mod that shows recruit stars because otherwise RNG is not fun.
but this isn't 100%... there is mods with people saying its not working when in truth it is and vice-versa.Before you download a mod for BB you should check the comment section to see if it works with the current version. It will save you the trouble later.
It's sandbox game without a story (which is waht good about it). Define "actual endgame"Ive played this like 2-3 years ago, do the devs still don't plan to add actual endgame?
It's sandbox game without a story (which is waht good about it). Define "actual endgame"Ive played this like 2-3 years ago, do the devs still don't plan to add actual endgame?
The game "ends" whenever you win the endgame crisis. If you want to continue to play afterwards there isn't an official ending but most people consider the game finished when you clear all the legendary locations + kraken.It could use some sort of ultimate victory condition at the end, sort of like Master of Magic. That would be nice.
When you start a 'new' playthrough? How experienced are you?This is one of the few games where I don't know what to do once I start a new playthrough, can a gentleman give me a list of purposes or goals I can make a whole playthrough around?
Yeah, it'd be great to have the world be more reactive in general, and to give the player more impact on the world if sufficiently wealthy and powerful.The one thing I'd like more than anything is yet more control over mapgen. In the long term (assuming you survive that long), how fun your game turns out to be has a lot to do with what the map is like.
I got quite far in the last game I played, and I was really happy with my company, but the map had some weird, annoying quirks that eventually made me decide to abandon it. Specifically there was a long, thin mountain range running east-west almost all the way across the upper part of the map. It blocked all roads, so I might get a caravan mission to a location that was only a day or so away as the crow flies, but it would take five or six days to get there by road.
If I could somehow build roads too, that would be amazing. The computer often picks completely illogical road placement. Even if I could only build one road per game I would be very happy.
Or simply add more options when generating a new word, some has been modded in but it should in the base game. Still i don't think it is "trash" or "garbage" as is. It is just "meh". The most irritating for me are (southern) cities that should have ports but don't and the mountains ranges sometimes blocking the map too harshly. Other than than, i find nothing excessive about it.yeah, the RNG in this game is truly excessive... IMHO, without mods the game is trash... and even so, its beyond mods capability to fix the mapgen garbage that the game have.
I always thought that they should have something like 10 handmade maps with lets say 40 city slots positions and the game randomly select ~20 to add a city/village, and the same would work for Attached Locations... this way the game would have 10 different maps that still have random elements, but this tame RNG would probably generate better maps than what it is currently.
The site doesn't name good seeds but allows you to find them among tens of thousands - using selected parameters.While I didn't know this site in specific, I tried many of the recommended seeds posted on steam and in the end of the day, even the supposed good map seeds didn't turn out that good as the campaign progressed.
I remember that there was once (a few years ago), a mod that allowed to tweak map generation but it was abandoned after a update/dlc and never updated or recreated.
Personally I don't have to have a perfect seed, but I like one without any major flaws because some of the major flaws they can have are bummers.Why do people have to have a perfect seed?
Without having played the origin - I don't see why not.Am thinking of trying the Oathtakers origin for my next playthrough, with the Holy War end game crisis (siding with the North against the filthy infidels of the South of course). However, I understand that with the Oathtakers origin, you can't take ambitions (replaced by oaths): so, is there any way you can join the end game crisis (even without the ambition to do so)?
I remember from a previous playthrough with the Holy War end crisis that the contracts to participate in the crisis only seemed to start showing up once I had selected the relevant ambition.