HumanTotemPole
Augur
- Joined
- May 2, 2012
- Messages
- 409
Worth mentioning that Dessies have a low ceiling as archers without 3 Ratk stars. +7 to minimum Ratk but an unchanged maximum. Bit annoying. Maybe an attempt to balance the always content in reserve trait they get? Otherwise it would be quite easy to have a competent archery team with no mood management concerns on the bench.Have you tried indebted for sacrificing? Can leth them sit grumpy in reserve awaiting their turn without possibility of desertion.LOL at ranged being useless, don't make pure archers. Every ranged bro should have throwing mastery and duelist eventually. A stack of javelins is one of the best day 1 investments.
That's what I do. They are still a liability in most fights. Ranged units are no longer staples, they are more like specialists. I think archers deserve some love, maybe a new perk that helps them early on. Against Lindwurms, for instance, ranged units shine bright but in the very early game your very, VERY limited resources are better spent elsewhere. Rolling Hunters is more of a mid-to-late game kind of thing. The initial archer bro is the exception, ofc, since he grows alongside the rest of the company, thus becoming viable much earlier on. But trying to get a second archer before day 60 or so seems like a wrong move to me.
Anyway, I'm enjoying my Cultist run. Davkul is incredibly based, finally the clubfooted, asthmatic shitstains that dilute the recruitment pool with their worthless existence get the ending they deserve. I had one Shitstain being used as bait against serpents TWICE, he got two permanent injuries and THEN he got to meet Davkul. VERY satisfying, go miss your attacks in hell, Shitstain! Btw, I name my sacrificial pawns as "Shitstain", "Turd" etc. Last thing I did today was take a 3 skull Hexe contract and absolutely demolish the fight without so much as a hit going through armor. The immense resolve of lvl 8+ cultists with some blessings of The Based One completely negate the stupidity of Hexe fights. Really enjoyable seeing the stupid old crone kissing the sky over and over, failing every single attempt. And lastly, NOWHERE ONLINE did I see mentioned that nets completely trivialize Alp fights, to the point where they become FREE MONEY.
AND to top it all of, there's an updated version to the No Hit Chance Cap mod that actually works. Late game is playable, HORAY. After installing a shitload of mods I'm finally having fun with BB again. This game would've been a 10/10 if the devs weren't such butthurt cunts and actually provided mod support.
Davkul awaits us all!
Also, finding perfect archers might be hard, but you don't need perfect for early game throwers, rolling on cheaper poachers/militia/deserters in the north and shepherds in the south usually nets one or two passable ones. And a stack of javs for 180-250 makes your bowbro immensely more useful right away.
Current run will try out a Headhunter crossbow/2handed flail build I thought up. Might be a useful archetype for those annoying bros with Matk/Ratk/Mdef stars and reasonable rolls but that aren't good enough to be Duelist/Thrower hybrids. Crossbows & 2handed flails both love headshots AND are very usable at moderate Matk/Ratk scores. Intended use is sit them up front, plink away at the enemy, QH into single target 2 hander when they reach your lines.