Eyestabber
Arcane
YES, but this:Have you considered just modding out the 5-95 dice cap? I know it's to simulate a critical failure or lucky break but it always feels like being punished for playing well.
https://www.nexusmods.com/battlebrothers/mods/26/?tab=posts
Doesn't work anymore and I couldn't find a replacement so far. If anyone can get a dice cap removal mod working, I'll make him a millionaire.
In brofists
Almost a perfect summary of the current BB "meta", you just forgot 2H cleavers. The big Scimitar you get in the south is so fucking busted it's hilarious. My current company (lone wolf start, found an amazing seed googling: VczRNDxEaz) just cut through all the content quite easily. Another "offender" I would point out is the Billhook. Easily the best all-arounder in the game, can be wielded by utterly mediocre bros, very light on the fatigue, two tile range and polearm mastery is a game changer, unlike most specs that straight up suck. My initial company had like 8 nimble bros, but I fazed them out as they died. In the very late game Forge is still better, but Nimble is absurd due to how cost-efficient it became. Quick hands is also a contender for best perk in the game, due to the swiss army knife approach being so effective.And before some genius has the epiphany of a lifetime and tells me "if you don't like Nimble, don't take it, duh!", that's exactly what I do: I play with no Nimble, no Taunt, no Quick Hands, no Whips, no Throwing Weapons, no reserve (only 12 men, everybody fights, and I include at the very least one monk and one historian in every run). But it's still a huge missed opportunity.
I'm using a mod that adds medium armor spec, but tbh it's not particularly interesting, it just adds a new breakpoint at -37. Also, the two new backgrounds added in the latest update are a nice step forward. Both backgrounds provide characters that are guaranteed to not suck too hard.