Mangoose
Arcane
I agree 100%.The Arkham series managed to make popamole fun. It's not particularly difficult even on hard, but it's just great fun to build combos and use special takedowns. It's really great they have the challenge maps to take it to the next level.
I was kneejerk annoyed at it being called dumb popamole. But really, I'm comfortable with it being popamole. It is definitely popamole (well really it's in the beat-em-up category) that's not as complex as Devil May Cry or the like. But it's quite definitely much better than a lot of other really popamole games.
I have admitted (A) A lot of the reason I play the game is because I like Batman and (B) I find it is very refined popamole.
Never have I said the Arkham series is excellent or high-brow or anything.
So if you're gonna criticize me liking popamole, then you're barking up the wrong tree. I don't think it's greatest game ever, I just enjoy it with subjective reasons.
The one thing I really don't like is that you can't turn off the Counter Hint in Arkham City at all, no matter what difficulty, until you start New Game+. Now, you can in Origins but it's a good amount shittier in combat (as I explained earlier so meh).Arkham games are great because they aren't your traditional action games where the protagonist is grossly overpowered. Sure you get to a point where Batman can take on half a dozen thugs at once but (assuming you play on decent difficulty settings) you can't do that without a bit of pre-planning, snares, cc's, gadgets, etc. That is, you can't just dive into a pile and hit A for awesome or you'll die in fairly short order.
I really hope Counter Hints are a toggle-able option in Arkham Knight, or that Hard mode doesn't have Counter Hints (as in Arkham Asylum).
Now I admit Arkham City made up for it quite well using harder encounters. But still. I find it annoying.