Please, a bit more detail about the character generation process? As a matter of course I avoid anything not turn based because I simply do not care to test my reflexes in my RPGs but I might make an exception for your game.
Hey, I'm sorry for the late reply, we've been super busy lately. I don't want to talk too much about the specifics of the character generation yet, but there are several different types that represent the stage of your life you're in. Some of these have multiple choice questions - choosing the answer you most agree with or the action you would take in a circumstance. Others have you forming lists and associations. Others are basically random chance, like tarot cards or this weird gum ball machine. It is very much influenced by the character generation systems in games like Darklands, Twilight 2000 and Megatraveller 2 but our goal is to surpass them in complexity, which I think it does. Another thing to note is that character generation not only affects your character, but also the world. There are choices you make in character generation that can change the actual game.
So that's really all I want to say about that. Right now, I feel like character generation is something very special and I just don't want to spoil it before its time.