MoLAoS
Guest
Its pretty interesting. Some people are complaining that its too easy on hard, and some people are having starvation constantly. I dunno, its trivially easy to me since day 1.
Well some people are better at games than other. I'm not an Einstein when it comes to games like this (not a pro in SimCity either), so these games are not easy for me, but I enjoy them a lot.Its pretty interesting. Some people are complaining that its too easy on hard, and some people are having starvation constantly. I dunno, its trivially easy to me since day 1.
Well some people are better at games than other. I'm not an Einstein when it comes to games like this (not a pro in SimCity either), so these games are not easy for me, but I enjoy them a lot.Its pretty interesting. Some people are complaining that its too easy on hard, and some people are having starvation constantly. I dunno, its trivially easy to me since day 1.
Well some people are better at games than other. I'm not an Einstein when it comes to games like this (not a pro in SimCity either), so these games are not easy for me, but I enjoy them a lot.Its pretty interesting. Some people are complaining that its too easy on hard, and some people are having starvation constantly. I dunno, its trivially easy to me since day 1.
I am not the brightest candle on the cake either, but playing my first town I restricted myself to 2x speed most of the time and it's pretty easy to follow developments, actually see your little toons grab food, spot queuing or resource issues and then react accordingly. There are some vexing moments, like "I told you to to make a house. There 4 builders assigned and enough resources. Why isn't anyone doing anything?" but if you take the time to watch your citizens it's pretty easy to figure out what the issue (Laborers being busy with other tasks and not clearing the construction site, in this case) is.
The game is fun, BUT I see a serious long term playability issue. After a couple of hours and 200+ citizens there simply isn't much to do anymore. Every possible type of building constructed, seeds bought at the merchants. All houses upgraded to stone. Now it's just expand even more with the same type houses until the map is full. Trading doesn't help, because it's only bartering and everyone (except seeds) can be produced locally.
Ah...I am not good at putting things succinctly. I was trying to suggest that some people complaining it's too easy and while others have starvations might be rooted in different play-styles (or rather play-speed). The game is not too complex, but does have some peculiarities (like task queuing by workers) which mean that just plonking down some food buildings & a house and then hitting 10x speed with hands-off until next year won't lead to the desired outcome.Well, that doesn't have much to do with the post you quoted, but I agree.
Well, that doesn't have much to do with the post you quoted, but I agree.
His FAQ says he may work on it some more, but he has other goals, too. And since he is now pretty comfortable cash wise, he can do whatever he thinks will be fun.AFAIK he'd like to be done with the game after implementing mod tools. Maybe hire someone else to make content.
lolwutHunting lodge - One worker (Produces 6-800 food, almost enough to completely maintain your population)
Four houses
Gatherer - Two workers, drop it down to one once you have a surplus
All my labourers are employed in the food industry and they're still dying from starvation.(Laborers being busy with other tasks and not clearing the construction site, in this case)
lolwutHunting lodge - One worker (Produces 6-800 food, almost enough to completely maintain your population)
Four houses
Gatherer - Two workers, drop it down to one once you have a surplus
If one worker at a hunting lodge produces 6-800 food a year, and you've only got two gatherers and you're getting surplus, then either something somewhere is horribly broken or I'm doing something hideously wrong.
I always start with Fair Climate, Large map, Valley Terrain, Hard. And I can have a gatherer with 4 workers, fishery with 4 and a Hunting lodge with 3 and I've still got people starving. In a village of 12 people. This is early on, right at the start of the game, year 1 or 2. I was originally mucking around on Harsh so I'm wondering if that's it. Presumably fishermen won't fish during winter when the river / lake is frozen (although I think I saw them doing it anyway) and I'm not sure of its effect on hunting / gathering.
How the heck do you split herds? Whenever I exceed the paddock size they're simply killed with no option to split. Do I have to stop working it?
I managed to starve my first village to death. But I don't know why? I was pretty early in the game, only hat about 14 adults, 5 houses. I had 1 fisherman's hut with 4 fisherman. And they made hundreds of fish, but all were taken into only 2 houses, while the other 3 starved. What is the logic behind the food destribution?
Also, I don't know why didn't my builders builded my stuff when I set higher priorities for a bridge for example. Some of them went to the site, hit it 2 times, and then went away, idling.
I managed to starve my first village to death. But I don't know why? I was pretty early in the game, only hat about 14 adults, 5 houses. I had 1 fisherman's hut with 4 fisherman. And they made hundreds of fish, but all were taken into only 2 houses, while the other 3 starved. What is the logic behind the food destribution?
Also, I don't know why didn't my builders builded my stuff when I set higher priorities for a bridge for example. Some of them went to the site, hit it 2 times, and then went away, idling.
Also, I don't know why didn't my builders builded my stuff when I set higher priorities for a bridge for example. Some of them went to the site, hit it 2 times, and then went away, idling.
I've been playing some of this since I got it as a gift yesterday. What exactly is the penalty of having other structures within that nature circle or whatever? In my current town I've got a pretty good thing going but I have a few houses set up just at the edge of the hunter's area of operation and haven't had any real problems with their yield. Or do you just mean to suggest that players make sure their lodges and stuff are fairly remote?Also, fishermen suck.
The more trees there are, the better the yields from the hunter and gatherers, each building also takes up space which gatherables could grow on.I've been playing some of this since I got it as a gift yesterday. What exactly is the penalty of having other structures within that nature circle or whatever? In my current town I've got a pretty good thing going but I have a few houses set up just at the edge of the hunter's area of operation and haven't had any real problems with their yield. Or do you just mean to suggest that players make sure their lodges and stuff are fairly remote?Also, fishermen suck.
If your food reserves run out, people will constantly carry 8 fish etc back home as they're produced. Even if you should be producing a surplus, this can kill a town, as your workers spend far more time carrying food home than they would if they were simply able to carry 100 food at once, thus wrecking their productivity. We like to call this "the food dance [of death]", and avoiding it is vital. On a hard start especially, it's incredibly important to get food production up and and running a surplus early, to prevent your barns spending much time at no food stored.
I've been playing some of this since I got it as a gift yesterday. What exactly is the penalty of having other structures within that nature circle or whatever? In my current town I've got a pretty good thing going but I have a few houses set up just at the edge of the hunter's area of operation and haven't had any real problems with their yield. Or do you just mean to suggest that players make sure their lodges and stuff are fairly remote?
All right, thanks for the clarification. I was under the impression that you might have been referring to a bug that would drastically decrease yield of stuff if houses were in a hunter/gatherer radius.The more trees there are, the better the yields from the hunter and gatherers, each building also takes up space which gatherables could grow on.I've been playing some of this since I got it as a gift yesterday. What exactly is the penalty of having other structures within that nature circle or whatever? In my current town I've got a pretty good thing going but I have a few houses set up just at the edge of the hunter's area of operation and haven't had any real problems with their yield. Or do you just mean to suggest that players make sure their lodges and stuff are fairly remote?Also, fishermen suck.
Yeah, still gotta play this some more to understand the mechanics. I got Hunters' Lodges where workers wander around not doing anything. Like they're looking for animals to kill except there's nothing in the area. The animals wander easily out of the zone of the Lodge and the Hunters don't seem to want to follow them too far. I ended up with animals actually in the middle of the clear area that is my town.
Fishing seems to have some secret to it. Some areas do well, others are crap.
And "Fair" climate definitely seems to make a difference on output of food over "Harsh". Harsh seems to be a bitch. Wondering how many of those who are having a cake-walk are playing Hard/Harsh? The only thing Easy/Medium/Hard seems to do is just change your starting resources.
Yeah, still gotta play this some more to understand the mechanics. I got Hunters' Lodges where workers wander around not doing anything. Like they're looking for animals to kill except there's nothing in the area. The animals wander easily out of the zone of the Lodge and the Hunters don't seem to want to follow them too far. I ended up with animals actually in the middle of the clear area that is my town.
Fishing seems to have some secret to it. Some areas do well, others are crap.
And "Fair" climate definitely seems to make a difference on output of food over "Harsh". Harsh seems to be a bitch. Wondering how many of those who are having a cake-walk are playing Hard/Harsh? The only thing Easy/Medium/Hard seems to do is just change your starting resources.
Do you have to put the cabin where the animals are? Because they tend to move from place to place.That's standard behavior for hunters. Regardless of their behavior, though, a cabin with a single hunter will reliably produce 6-800 venison, which is all that matters in the end.