Totally pointless busywork gameplay, no quest markers because there are no quests or dialogue to speak of, just a few short dungeons that might as well be procgens, lots of options in character building that are all completely useless and in reality you just click the enemies to death with whatever melee weapon has the highest number even as a "mage." It felt like RPG madlibs, something made by a computer with no understanding of joy or fun that was simply given a checklist of features to create (open world, crafting, farming, etc)
Whelp, I completed the game with a mage
and with a warrior on Hard and I have to say that i
needed most of the active skills and my hotbars were filled to the brim.
Everything is useful, at least on Hard. Of course, there three major archetypes like warrior, mage and ranger but they are different as they can be in a single character TB game.
No, there are more than few short dungeons. Some are pretty elaborate. There are puzzles, riddles, secrets. Almost all off the POIs have interesting quirks to them. I mean it when i say oldschool exploration.
I honestly don't understand the critisizm towards this game. It seems like it is some trend to try a game for ten minutes, then go shit on it.