Siege of Dragonspear will also come with a quiverfull of extra features and interface improvements, including new a hardcore mode, an easier story mode, inventory highlights, cute little hit point bars hanging over characters and a whole lot more. At an elaborate evening reveal in Edmonton, Canada, Oster reminded players that they won’t have to turn any of these features on if they interfere with their purist tendencies. All these changes won’t just come with Dragonspear, they’ll be built into all the Enhanced Edition titles that Beamdog have been working on. In other words, Dragonspear isn’t just a new game, it also represents a series-wide update.
Beamdog say that the scale of Dragonspear means it will be much larger than the expansions made for Baldur’s Gate I and II, Tales of the Sword Coast and Throne of Bhaal, and writers Amber Scott and Andrew Foley reckon that over 500,000 words of dialogue, description and flavour text have wormed their way in. This is certainly going to be substantial.
Perhaps most importantly, Minsc is back, and the slightly unhinged ranger will be joined by many of the other most famous NPCs from the first Baldur’s Gate. Beamdog have recruited voice actor Jim Cummings and many of his colleagues to reprise their roles, as well as as Mass Effect composer Sam Hulick to provide instrument-based noise.
Oh, and if you’re as old and leathery as I am, the name “Dragonspear” may ring a bell or two with you.
Dragonspear Castle was the subject of a Second Edition Dungeons & Dragons module way, way
back in the day. Yes, says Scott, some inspiration has been taken, but there’s a lot here that’s new.
I’ll have much more to tell you about Siege of Dragonspear very soon, including choice words from writer Amber Scott and Beamdog co-founders Cameron Tofer and Trent Oster.