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Baldur's Gate Modding in 2012? (Are all of the "big" mods awful?)

In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
:eek:

I'm only mildly shocked.
Can't be worse than official novelization or more obscure than Baldur's Gate Doujin.
Baldur's Gate Doujin?

I think this one is where I got my whole lesbian rape fetish from:
http://www.tcdale.com/tcdale/short-stories/shadows-of-small-teeth-pass.html

bioware is missing a lead writer here I see
It would be an incline of Bioware:D.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
You can not only omit mods but also edit the bat file to remove or add components.

It's in the end just a guideline about which mods/components are "incompatible" and to facilitate the install. If you edit the bat file conservatively (ie: don't add components that affect the same thing, mostly remove them), then you're more or less saving a lot of work.

People who use the most mods they can or even the "tactical mode" are dumb though.
Maybe it's better than when I used it. However in my experience it seemed like it was a lot easier to manually mod it but follow the BWP's install order etc. The .pdf manual he puts with it is pretty good, actually. It lists most of the mod clashes and incompatibilities; it was far more useful to me than the program itself.

Well, sorry to interrupt the lesbian rape of Imoen discussion.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Im shocked, I know I shouldn't be, but I am.:eek: How the hell did this fly under radar and better question why would you know about it Ed?:hmmm:

You can not only omit mods but also edit the bat file to remove or add components.

It's in the end just a guideline about which mods/components are "incompatible" and to facilitate the install. If you edit the bat file conservatively (ie: don't add components that affect the same thing, mostly remove them), then you're more or less saving a lot of work.

People who use the most mods they can or even the "tactical mode" are dumb though.
Exactly, I found that was most effective way to install mods to. As to "tactical mode", are we talking about mods that make combat harder? If so then beating the game X times, makes you want challenges in future games, they are optional you know.
 

Lagole Gon

Arcane
Patron
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Retaken Potato
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
You can not only omit mods but also edit the bat file to remove or add components.

It's in the end just a guideline about which mods/components are "incompatible" and to facilitate the install. If you edit the bat file conservatively (ie: don't add components that affect the same thing, mostly remove them), then you're more or less saving a lot of work.

People who use the most mods they can or even the "tactical mode" are dumb though.
Maybe it's better than when I used it. However in my experience it seemed like it was a lot easier to manually mod it but follow the BWP's install order etc. The .pdf manual he puts with it is pretty good, actually. It lists most of the mod clashes and incompatibilities; it was far more useful to me than the program itself.

Well, sorry to interrupt the lesbian rape of Imoen discussion.

The guy has Wankish tendencies, no doubt about it (he "retired" but refuses to handle project maintenance to another guy. Proposes "mini-updates". Which of course, will only speed up the creation adaptation of a - hopefully better - tool).
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
You're right, we need a separate topic for pornographic Baldur's Gate fanart.
Back to mods.

So...
Is romantic encounters good? I've heard you can try to woo Firkraag.
 

Quetzacoatl

Liturgist
Joined
Feb 13, 2011
Messages
1,819
Location
Aztlán
You're right, we need a separate topic for pornographic Baldur's Gate fanart.
Back to mods.

So...
Is romantic encounters good? I've heard you can try to woo Firkraag.
From what I heard it's terrible and is just an excuse to include wank material in the game.
 

Hegel

Arcane
Joined
May 12, 2009
Messages
3,274
I download and run every single BG mod out there. I don't even care about immersion, it's not like I think I'm some kind of bigtitted human wild mage who might be pissed off by some horribly written NPC, who gives a fuck about this nonsensical stuff, I don't, you shouldn't either, I play for fun, and retarded fan made quests are exactly what I want.
I hack my way through the copious amount of content by fighting often overpowered mods, that's a challenge, also I like reading mage scrolls and item descriptions. That's all, really.

As for RE, Gaelan Bayle led my mage to believe she could have a discount on Imoen's whereabouts had she offered him "certain services". Of course it turned out to be bullshit, would be pretty sweet if Bioware added this kind of stuff in their next Dragon Age, the butthurt on their boards would be delicious.

:troll:
 

betamin

Learned
Joined
Mar 28, 2009
Messages
626
Well I just started to play Improved Anvil and I gotta say it's been fun but there are some parts where I just get stuck. Right now I'm vs Faldorn and I can't see anyway to beat her with my Vagrant, I guess I'm supposed to come back later.
 

Lonely Vazdru

Pimp my Title
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The "Classic Adventures" total conversion is the best, or "less bad", big mod I played. It recreates classic D&D PnP modules. I wanted to link to their homepage but it unfortunately is currently down. It's supposed to be back soon...

Posted 27 January 2012 - 08:20 PM
The site is currently down due to the overhaul, it will be back up as soon as humanly possible.
smile.png

http://www.spellholdstudios.net/ie/ca

This mod is a total conversion.

Classic Adventures will be a compilation of many of the old and some new classic PnP (Pen and Paper) modules. I fully plan to include series like A, D, G, S, and U into this story. There are several newer mods that will also be included into this project just for some variety.

Classic Adventures starts with "The Sunless Citadel" which is a current mod for the d20 System. You will start the game as a level 1 player and work your way through a fortress that years ago was magically pushed into a giant ravine with the hopes of destroying it's evil occupants. You are tasked with creating a party to go down into the ravine and try to purchase a special magical item from a clan of goblins.

The next mod is the start of the classic U series, U1 - The Sinister Secret of Saltmarsh. This continues with the next two mods in that series, U2 - Danger at Dunwater and U3 - The Final Enemy. For now, the game finishes with a Dragon magazine mod called The Ghost of Mistmoor.
Pretty ambitious right ? But yet it manages to "walk the walk" as well and already offers many hours of gameplay.

post-3046-1185748239.jpg


post-4481-128902653437.jpg


post-3046-1202045983.jpg


post-4481-1205294214.jpg


post-3046-1197340276.jpg
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Well, about six months ago i needed something to numb my pain with (torn meniscus, it sucked), and i figured that the best way to do it, is to experience something even more painful. So i went ahead and downloaded that big world project mod pack (roughly 12gb). Boy did it deliver...

It was a gigantic clusterfuck of 100~ something mods, with a full Icewind Dale game thrown in for a good measure. The real test was irenicus dungeon, im pretty sure i used every scroll / wand and potion that was there to barely get out alive due to forced limit of how many times you can rest there (one basically)... and combat was quite a bit harder too. Amn was a cakewalk after that.

Though to be honest i enjoyed it quite a bit, sure there were some shitty unskippable scripted scenes but other than that it was better than vanilla in terms of combat (harder but not unbeatable), and content was multiplied by 3 at least (if you consider seamless transitions from bg1 to bg2 and icewind dale its probably around x10), most of the quests and companions were quite well done
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
You reminded me of BG2 Tactics, before SCS2 took over. You could only rest once in the Prologue and in one fight there was potentially... a Planetar.
I recall the uproar when people encountered it, many uninstalled never to play it again.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
The "Classic Adventures" total conversion is the best, or "less bad", big mod I played. It recreates classic D&D PnP modules. I wanted to link to their homepage but it unfortunately is currently down. It's supposed to be back soon...

Posted 27 January 2012 - 08:20 PM
The site is currently down due to the overhaul, it will be back up as soon as humanly possible.
smile.png

http://www.spellholdstudios.net/ie/ca

This mod is a total conversion.

Classic Adventures will be a compilation of many of the old and some new classic PnP (Pen and Paper) modules. I fully plan to include series like A, D, G, S, and U into this story. There are several newer mods that will also be included into this project just for some variety.

Classic Adventures starts with "The Sunless Citadel" which is a current mod for the d20 System. You will start the game as a level 1 player and work your way through a fortress that years ago was magically pushed into a giant ravine with the hopes of destroying it's evil occupants. You are tasked with creating a party to go down into the ravine and try to purchase a special magical item from a clan of goblins.

The next mod is the start of the classic U series, U1 - The Sinister Secret of Saltmarsh. This continues with the next two mods in that series, U2 - Danger at Dunwater and U3 - The Final Enemy. For now, the game finishes with a Dragon magazine mod called The Ghost of Mistmoor.
Pretty ambitious right ? But yet it manages to "walk the walk" as well and already offers many hours of gameplay.

post-3046-1185748239.jpg


post-4481-128902653437.jpg


post-3046-1202045983.jpg


post-4481-1205294214.jpg


post-3046-1197340276.jpg



I wonder how these conversions compare to the FRUA versions (notwithstanding the opinion that "RTwP sux")?
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
Can't say, I haven't played any FRUA module. This BG2 mod is quite good, except for one thing that pained me a lot : unavoidable scripted scenes in which you have all your equipment taken from you. You then have to fight naked and get some gear from the guys you kill. The first time it happens is irritating, but eventually a good thing since it gives you a good feeling of accomplishment and makes every bit of loot relevant. But it happens a second time later and that's one time too many. It might be be ok, even fun, for a real P'n'P multiplayer session, but not for a single player CRPG. Sticking as close to the original modules as possible is not always the best idea since they were not designed for a single player computer game.
Other than that it's pretty good as long as you can stomach recycled maps frome many well known games, IE ones of course, but also Diablo II, ToEE and others I forgot. I didn't mind it (it's probably the only way to make a big ass mod like that in less than a decade anyway) but tastes may vary.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,258
Location
Seattle, WA USA
MCA
Can't say, I haven't played any FRUA module. This BG2 mod is quite good, except for one thing that pained me a lot : unavoidable scripted scenes in which you have all your equipment taken from you. You then have to fight naked and get some gear from the guys you kill. The first time it happens is irritating, but eventually a good thing since it gives you a good feeling of accomplishment and makes every bit of loot relevant. But it happens a second time later and that's one time too many. It might be be ok, even fun, for a real P'n'P multiplayer session, but not for a single player CRPG.


Does the original PnP module actually take all your stuff away? Or did the designers just implement that just for some odd sense of challenge? Because that sounds terrible.

Hilariously you can't take away a players inventory in FRUA (you can in Dungeon Craft though).
 

Lonely Vazdru

Pimp my Title
Joined
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Messages
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Location
Agen
Yes it happens in the original module. You're captured by slavers and have to escape. The second time also comes from the original module AFAIR.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,258
Location
Seattle, WA USA
MCA
Yes it happens in the original module. You're captured by slavers and have to escape. The second time also comes from the original module AFAIR.


OK then that's fine by me. If that is a scenario that happens in the PnP module and the engine supports such a function, then do it.
 

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