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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Fedora Master

Arcane
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Edgy
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Jun 28, 2017
Messages
28,831
as they wouldn't have to bother with all those pesky romances, dialogs, quests and FMV associated with the companion characters in BG3.
Not going to happen. Romohomo appeal is their entire claim to fame.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
1,964
Location
Belgium, Ghent
as they wouldn't have to bother with all those pesky romances, dialogs, quests and FMV associated with the companion characters in BG3.
Not going to happen. Romohomo appeal is their entire claim to fame.
Oh yeah let's forget DOS happened.
Yes, please, it was shit and cringe
Cope

agTuAnZ.png
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,783
Location
La Rochelle
Siege of Dragonspear didn't have any of those
Disagree. It had majestic art and well done dungeons as well as some side quests. Also experiencing IE cranked to its limits was quite entertaining as well.

I can agree with the dungeons, although I can't rate it properly because I hate RtwP. But art? Where?
I mean maps, backgrounds and stuff. Almost all of them look great.

221639.1450386999.jpg


Are you sure?
I remember that part - a dense area full of toxic fumes, with a dying myconid on the center of it. Felt like it should've been something important, but it was never mentioned, nor it was part of any quest. so weird.

This whole game feels like an exercise in game making rather than a well thought out, mature project. Yes, major projects are constantly changing, but here we were clearly dealing with an inability to combine budget, skills and time. "It would be cool if we...", but when we started, it turned out that we couldn't.
 

Jeskis

Brother
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Joined
Oct 30, 2023
Messages
178
Codex+ Now Streaming!
Well, Icewind Dale 1&2 were combat heavy games with "decent" story at best. And you were building your whole party instead of hiring random characters. Most Larian characters suck so I guess having whole party to build from the ground up would save us from shitty romances and retarded and "unique" party members. Question is - would Larian follow "proper" IWD way, or force us to hire their newly created fucked up "personalities".
I actually really enjoyed IWD1 & 2 cozy atmosphere. Playing it in the middle of winter while drinking hot chocolate was a blast back then. Good times.

But weren't they supposed to be working on another Divinity game for now?
Realms Beyond (RIP) actually had some decent mechanics to make rando party feel alive. There were some ‘personality’ choices to choose from during character creation such as background, nation, something else I believe that were supposed to be used in dialogs and party banter. As I remember it was pretty clever in terms of delivering the world’s lore. There’s an extensive video in YT where a guy dives deep in exploring RB character creation. I remember being so exited about this game watching it, sigh.

I believe this is the one, although I recommend watching all his RB videos just to get an idea of the kind of gem we were stripped of:
 

Jeskis

Brother
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Joined
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Codex+ Now Streaming!
Siege of Dragonspear didn't have any of those
Disagree. It had majestic art and well done dungeons as well as some side quests. Also experiencing IE cranked to its limits was quite entertaining as well.

I can agree with the dungeons, although I can't rate it properly because I hate RtwP. But art? Where?
I mean maps, backgrounds and stuff. Almost all of them look great.

221639.1450386999.jpg


Are you sure?
I really can’t be arsed into looking for screenshots, but I am particularly talking about the very first dungeon which was afair somewhere after bhaal temple, and another dungeon with dwarf lich which was overall very well designed and the quest itself was pretty decent. Other than that yeah, it isn’t outstanding.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,783
Location
La Rochelle
Siege of Dragonspear didn't have any of those
Disagree. It had majestic art and well done dungeons as well as some side quests. Also experiencing IE cranked to its limits was quite entertaining as well.

I can agree with the dungeons, although I can't rate it properly because I hate RtwP. But art? Where?
I mean maps, backgrounds and stuff. Almost all of them look great.

221639.1450386999.jpg


Are you sure?
I really can’t be arsed into looking for screenshots, but I am particularly talking about the very first dungeon which was afair somewhere after bhaal temple, and another dungeon with dwarf lich which was overall very well designed and the quest itself was pretty decent. Other than that yeah, it isn’t outstanding.

I think Siege of the Dragonspear was only playable because it was based on the foundations of another game. I don't believe that with this style of work, Beamdog would create something as basic as functional equipment, or itemization (which was already gaining inflation in SoD).
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,244
Anyone who thinks that they will suddenly remove romances and recruited companions is delusional.
Why would they abandon what is practically free money for former Bioware fans?

After the success of BG3, they can announce any game at this point and the hype will continue to generate itself.
Depending on Hasbro's greed, it may turn out that there is no point in trying to make DnD games anymore, and then they will go back to Divinity, although it will still resemble BG3.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
8,488
Location
South Africa, Cape Town
as they wouldn't have to bother with all those pesky romances, dialogs, quests and FMV associated with the companion characters in BG3.
Not going to happen. Romohomo appeal is their entire claim to fame.
Oh yeah let's forget DOS happened.
Yes, please, it was shit and cringe
Are there any games that you enjoy and would recommend?

Can you name 3-4 that you love to play?
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
1,964
Location
Belgium, Ghent
Are there any games that you enjoy and would recommend?
Underrail
Synthetik
The Original BGs
Wobbledogs :smug:
> Underrail: Slavic garbage, doesn't come close to anything Larian made. A wannabe Fallout that failed to become popular. That said I hope their next game will be good but I doubt it. Larian is king of rpg's, need competition.
> Synthetik: ? Never heard of this, obscure indie trash I assume
> Original BGs: RTWP garbage, was always extremely overrated. Luckily these games have been forgotten thanks to BG3. When people now talk about BG they talk about BG3.
> Wobbeldogs: Based, only good game in your list.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,831
Are there any games that you enjoy and would recommend?
Underrail
Synthetik
The Original BGs
Wobbledogs :smug:
> Underrail: Slavic garbage, doesn't come close to anything Larian made. A wannabe Fallout that failed to become popular. That said I hope their next game will be good but I doubt it. Larian is king of rpg's, need competition.
> Synthetik: ? Never heard of this, obscure indie trash I assume
> Original BGs: RTWP garbage, was always extremely overrated. Luckily these games have been forgotten thanks to BG3. When people now talk about BG they talk about BG3.
> Wobbeldogs: Based, only good game in your list.
poopoopooch.jpg
 

Jeskis

Brother
Patron
Joined
Oct 30, 2023
Messages
178
Codex+ Now Streaming!
Are there any games that you enjoy and would recommend?
Underrail
Synthetik
The Original BGs
Wobbledogs :smug:
> Underrail: Slavic garbage, doesn't come close to anything Larian made. A wannabe Fallout that failed to become popular. That said I hope their next game will be good but I doubt it. Larian is king of rpg's, need competition.
> Synthetik: ? Never heard of this, obscure indie trash I assume
> Original BGs: RTWP garbage, was always extremely overrated. Luckily these games have been forgotten thanks to BG3. When people now talk about BG they talk about BG3.
> Wobbeldogs: Based, only good game in your list.
Hey Rusty!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,906
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/4132687165657123593
Hotfix #21 Now Live!
Version Number: 4.1.1.4890942

Hello everyone,

A nice new hotfix is now available for Baldur’s Gate 3 on PC, PS5, and Mac, taking aim at several bugs, crashes, and blockers. We’ve also restored the ability to send items to specific camp companions while outside of camp - so feel free to send all your heavy items to Karlach for easy access. She can handle the strain, don’t worry.

Xbox players, Hotfixes #20 and #21 are still undergoing testing for your platform. We found a crash bug exclusive to your platform, so we’re taking the time to investigate and solve that issue, so your future adventures go a little smoother. Unfortunately, this means that currently, cross-saves will not be loadable on Xbox if they come from platforms that have already been updated to Hotfixes #20 or #21. We apologise for any inconvenience this may cause and are working to bring these hotfixes to Xbox as soon as possible.

As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.

We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS

  • Fixed a crash related to Avatars no longer being in the party.
  • Fixed a potential blocker where having Gale

    would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone.
  • Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue.
  • Added some extra error checks for when the game fails to load a save.
  • Fixed a crash during the transition between a dialogue with

    and Shadowheart's dream about

  • Fixed a crash when switching characters in Character Creation.


UI


  • Made the 'Sell Wares' and 'Offer Wares' buttons work for all party members in a trading session instead of just the character with the wares in their inventory.
  • Enabled multiselection in the Trade UI for keyboard and mouse. Also fixed 'Buy Back' prices.
  • Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an 'Insufficient Gold' warning, no matter how much you actually had.
  • Fixed 'Send To' not showing camp characters in the context menu when selecting multiple items.
  • Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use ‘Take All’ to transfer the trader’s stock to your inventory.
  • Restored the ability to send items to camp companions while outside of the camp. Many of you felt this was a nice quality-of-life feature, so it's back!
  • Fixed a bug letting you place equipment into incompatible equipment slots. Please take those gloves off your feet.
  • Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse.
  • Restored the 'Send To' and 'Pick Up' options in the context menu for items in the Traveller's Chest.
  • Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking.
  • Fixed the 'Sort By' function not working properly for containers and inventories when sorting by the same filter twice in a row.
  • Fixed the 'Sort By' function not working for corpse inventories.
  • Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory.
  • Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets. Also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection.


SCRIPTING

  • Fixed a dialogue not triggering after

    if all the Gondians, including Zanner, died.
  • Fixed a bug causing Minthara to keep repeating a greeting that also happened to be a nice little Act III spoiler.
  • Fixed a bug causing the owlbear cub to disappear from camp. Little buddy just got lost.
  • Fixed the crime dialogue for trespassing getting spammed beside the Steel Watch Foundry if you triggered the alarmed door and then saved the game within the forbidden area outside the Foundry.
  • Fixed an edgecase where having Minthara around could teleport the party back to the Emerald Grove instead of the Lower City.
  • Fixed Wyll's quest not starting when you recruit him by replacing another companion with him.
  • Fixed the 'Enemy of Justice' condition applying to your player character upon reaching Créche Y'llek or the Shadow-Cursed Lands if you knocked out Minthara in a previous region, or upon reaching the Lower City if you killed a guard at Moonrise Towers and Araj Oblodra witnessed it.
  • Fixed a bug where the game would not realise knocked-out Minthara had been defeated in Act I if you took a Long Rest between knocking her out and defeating the other goblin leaders.


GAMEPLAY


  • You can no longer save your game while the credits are rolling. This is to prevent issues with the game not knowing which state to load.
 

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