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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

AwesomeButton

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I will say one thing about BG2, the evil companions being very powerful, they are also pretty comfortable with you doing whatever. The only thing they don't tolerate is high reputation.
They also had a sweet spot of characterization. Enough to pass as secodary characters in a high fantasy story, but not too much. BG3 companions are the product of different times and writers who have lost connection with that brand of the fantasy genre which BG2's setting and characters were modelled after. They are also vastly overdeveloped in terms of "content" to the point that the PC is a spectator to their stories instead of feeling like a main character.
 

Lacrymas

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Pathfinder: Wrath
I wouldn't say Larian's writers are unique in disregarding what is possible in the world they are writing within. Beamdog's writers did the exact same refugee plot in Siege of Dragonspear along with introducing Mizhena who also doesn't make sense in a world with belts that change your gender. This is, imo, a symptom of not knowing what to write about because they have almost no life experience whatsoever and thus don't have anything to say. This is why everything in BG3 feels so inconsequential and trivial, it's because it is. Only Astarion is somewhat competently written and I'm not sure whether that was by accident.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Only Astarion is somewhat competently written and I'm not sure whether that was by accident.
Going by your own reasoning, he might have been competently written because his life experience is what his writers knew. :lol:
 

Yosharian

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I will say one thing about BG2, the evil companions being very powerful, they are also pretty comfortable with you doing whatever. The only thing they don't tolerate is high reputation.
They also had a sweet spot of characterization. Enough to pass as secodary characters in a high fantasy story, but not too much. BG3 companions are the product of different times and writers who have lost connection with that brand of the fantasy genre which BG2's setting and characters were modelled after. They are also vastly overdeveloped in terms of "content" to the point that the PC is a spectator to their stories instead of feeling like a main character.
Yes, agreed

I do think the level of presentation is amazing though with regards to dialogues and such
 

gurugeorge

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Strap Yourselves In
I will say one thing about BG2, the evil companions being very powerful, they are also pretty comfortable with you doing whatever. The only thing they don't tolerate is high reputation.
They also had a sweet spot of characterization. Enough to pass as secodary characters in a high fantasy story, but not too much. BG3 companions are the product of different times and writers who have lost connection with that brand of the fantasy genre which BG2's setting and characters were modelled after. They are also vastly overdeveloped in terms of "content" to the point that the PC is a spectator to their stories instead of feeling like a main character.
Yes, agreed

I do think the level of presentation is amazing though with regards to dialogues and such

It's also kind of depressing though, because you can imagine how great it would be to have that level of presentation but without all the faggotry and with really interesting stories and characters. And then the cold realization comes - we'll probably never ever get that :(
 

Lacrymas

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Pathfinder: Wrath
Only Astarion is somewhat competently written and I'm not sure whether that was by accident.
Going by your own reasoning, he might have been competently written because his life experience is what his writers knew. :lol:
That's not exactly what I mean. It's not about writing about what you know, it's about having something to say or even fantasize about. Astarion is popular among women and the gays because he's essentially a sex abuse victim and knows what it's like to be disrespected and have no autonomy over your own body, especially when inflicted by men, something both women and the gays have in common with him. Astarion treats you like he himself would like to be treated, he isn't physically threatening, he respects your boundaries, his compliments are genuine and have a poetic edge to them, he's one of the only 2 companions who doesn't get angry or pissy when rejected, he appreciates you not treating him like his master did, if he's romanced he doesn't try to make you have sex he tries to entice you into it. While he is genuinely confident, flirty, flamboyant and bold, he is also self-conscious and afraid, afraid of being enslaved and raped again, of being left behind, of being alone, of falling in love and being abused.

It is actively impressive what whoever wrote him did with him, but considering everything else in this game I'm not sure it was intentional. It's more likely they wanted a Twilight vampire in the cast and oopsie'd their way into him being what he is.
 

Reyvik

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When these fucking Belgians gonna fix inventory management? The only reason I don't want to start another run is because of my ocd and having to deal with poorly sorted items. Why we can sort by rarity during trading but not while managing eq?
 

Swen

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New hotfix: https://store.steampowered.com/news/app/1086940/view/3878226811977091033

Hotfix #16 Now Live!
Version Number: 4.1.1.4425968

Hello everyone,

Happy New Year! We’re kicking off 2024 with a sizeable hotfix, handling multiple bugs, issues, and blockers. Have your party members been hoarding trinkets? Did you accidentally send Minthara’s lute to your camp supplies, thinking nobody could possibly need a lute in this day and age? In this hotfix, you will now be able to access certain quest-related items on the spot - even if they’re not held by your current party! How’s that for magic pockets?

Mac players, we're currently restructuring to ensure that future updates on Mac will arrive alongside their PC versions. It'll take a bit of time but once finished, there shouldn't be delays anymore. For the time being, we expect a delay for updates of a maximum of two weeks. We're sorry for the inconvenience and understand this is frustrating. Thank you for your patience.

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!


HIGHLIGHTS

  • The cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players.
  • Added categories to the Waypoints list, grouping Waypoints by location.
  • You will now be able to access certain quest-related items on the spot, even if they are currently in the camp chest or in the inventory of a companion who is waiting at camp.
  • Added a couple of

    to the Epilogue.
  • Karlach will now get her scene in

    regardless of whether she's an avatar or a companion.
  • Wyll will now follow Karlach

    correctly.
  • Fixed the Hide Helmet option resetting for companions after saving and loading.
  • Cazador now has

    of his Legendary Action depending on

    . The more

    he has, the more

  • Fixed several issues with low resolution textures appearing after extended playtimes.
  • Fixed a visual bug where certain doors would reappear briefly when destroyed.
  • Fixed Gale's dialogue ending abruptly when asking him for a kiss. Enjoy the moment.


CRASHES AND BLOCKERS

  • Fixed a potential crash related to quickloading.
  • Fixed a crash that would occur when unloading and then loading a region.
  • Fixed a crash when changing VSync settings.
  • Fixed a crash when destroying the spiderweb under the Spider Matriarch.
  • Fixed the potential cause of not being able to save the game (Error 701, crashing the game).
  • Fixed a crash that could happen when showing a pop-up message after lockpicking an item.
  • Fixed an issue that was causing

    to bypass Turn-Based Mode and deploy

    in real-time, which could result in a crash. We call that cheating.
  • Fixed a crash that would occur when removing condition-based auras from modded savegames.
  • Fixed a possible crash when getting the available party gold during a trade.
  • Fixed some issues that could prevent savegames made under rare conditions from loading up.


COMBAT AND BALANCE

  • The Spectral Form passive is no longer hidden.
  • Fixed Balthazar's Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged.
  • Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode.
  • Fixed the scrying eyes' damage mitigation mechanic in Tactician Mode not working the first time they are damaged.
  • In Tactician difficulty,

    now transforms into a unique mist form that threatens his foes with a necrotic aura.
  • Ability Drain will not be able to reduce a target's ability below 1.
  • Improved the way Legendary Resistance works, now only triggering when it is actually useful.


GAMEPLAY

  • Fixed Astarion not being available through the companion menu at camp if you sent him directly to camp during the recruitment dialogue.
  • In Honour Mode, the Eggbearer condition is now also applied when

    is dead but

    is alive.
  • Fixed an issue in Honour Mode where the damage from Smite spells wouldn't trigger items that activate when damaged.
  • You can no longer trade with Grukkoh the bugbear via the dialogue button before you've, uh, caught his attention.
  • Using a weapon that uses your Spellcasting Ability Modifier instead of the normal Ability Modifier will now choose the Spellcasting Ability with the highest value.
  • Fixed Group Hide not working properly when a party character is Downed.
  • Myrmidons' weapons cannot be looted from their bodies after Long Rest anymore.
  • Fixed the Elemental Weapon, Magic Weapon, Heat Metal, and Daylight conditions persisting on the weapon after a Long Rest.
  • Fixed an issue that would affect some players controlling more than one avatar, which caused several naked characters to appear over them after the first Dream Visitor dream.
  • Fixed an issue where reconnecting to a multiplayer session would assign a player an avatar in Withers' Wardrobe without taking said avatar out of the wardrobe. They don't open from the inside!
  • Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence. It may still freeze for a short period while processing the inventory transfer, though.
  • NPCs on the floor below you, can no longer 'see' you looting corpses up there.
  • When handing back stackable stolen items (such as healing potions), you will no longer lose all of them, but only the number you stole.


FLOW AND SCRIPTING

  • Fixed an issue preventing some players from advancing into Act III, looping them back to Act II.
  • Barcus Wroot should now show up correctly

    if you have saved him from his previous predicaments.
  • Fixed avatar Karlach being able to initiate the first romance scene with Lae'zel after proving her worth to Lae'zel, which should not be possible for her due to her engine still not being upgraded.
  • Tweaked the trigger conditions for Lae'zel's initial romance dialogue after proving your worth to her so that it only triggers if the player controlling her has a single avatar. This is to avoid accidentally triggering the dialogue with an unintended avatar in case you have multiple.
  • Fixed some wrong character behaviours likely introduced in Patch 4.
  • Fixed an issue preventing some dialogue options with Alfira and Nadira from showing up.
  • Fixed

    prematurely teleporting to Act III if you pick up her corpse in Act I.
  • Gale is now less likely to lie to you about

    when making his decision in the endgame.

  • will no longer make a surprise appearance during the Epilogue if you

    and then decided to kill him.
  • Wyll will now appear during the initial Epilogue scene if he's the

    and does not have a partner.
  • Fixed a couple of issues with Mizora's dialogue getting stuck.
  • Fixed a blocker in the House of Hope in which Raphael wouldn't appear if he was Silenced in Sharess' Caress.
  • Fixed a blocker where you were able to banish Hope while she's chained, preventing you from saving her.
  • The avatar dismissal dialogue will now be closed if the user rejoins the session while it is still active.
  • Duke Ravengard will now correctly

    instead of staying idle, seemingly unbothered by everything going on.
  • Characters that are attacked while disappearing out of sight will now resume their disappearing after combat ends. Back to the shadows with you.

PERFORMANCE AND OPTIMISATION

  • Fixed an issue where switching between party members would cause performance to drop.
  • Fixed a texture issue in Character Creation at Low and Medium settings.


UI

  • The proficiency bonuses on Explorer difficulty are now correctly accounted for in Character Creation.
  • Fixed an issue causing the Level Up screen to display the incorrect HP gain when increasing Constitution.
  • Fixed some instances where incorrect items would be selected when dragging them in the Trade menu.
  • Fixed an issue that prevented respeccing into a Draconic Bloodline Sorcerer if you chose a spell that was already available from the Draconic Bloodline.
  • The values in the Skill tooltips on the Level Up screen will now update when you add Expertise.
  • Fixed the 'Can't control' warning not disappearing under certain circumstances.
  • Fixed an issue that briefly prevented you from interacting with an item in the inventory if it had been unequipped or equipped previously with the X button.
  • When a tutorial pop-up refers to an option in the shortcuts radial menu on controller, the option will now be highlighted.
  • Fixed '(Empty)' sometimes briefly appearing next to an item's name when highlighting it on Xbox.
  • Added descriptions for the different difficulty levels in the Additional Combat Mechanics options on Custom Mode.
  • Fixed a caching issue in the radial menus. This could, for instance, cause some Disguise Self options to not appear after cancelling and returning to the spell.
  • The lovely dark veins you get on your face when you become part-illithid now show up correctly in the Magic Mirror.
  • Fixed surface names sometimes appearing above characters on controller.
  • Increased the opacity of certain text boxes in the Reactions UI on controller to improve visibility.
  • Fixed a blocker where UI pop-ups wouldn't close if the window behind them was closed first. This could happen, for example, when a cinematic dialogue triggered and closed the map while you were still naming a custom marker.
  • Fixed the loading screen not showing an image when joining a multiplayer session.
  • Fixed the damage type in the Crushing Fist spell tooltip.
  • The Legendary Resistance: Incapacitation tooltip now mentions that it can only be used 3 times.
  • Made sure the grid shown in inventories is correctly drawn if the grid becomes smaller.
  • Removed a low resolution version of one of the loading screen images.
  • Fixed an issue that caused some Video Settings like VSync and Refresh Rate to reset back upon starting the game.
  • Removed the option to confirm or reset options in the Alter Custom Mode menu for players who are not the host of a session.
  • Total party gold is no longer seen in barter mode.
  • Fixed an issue with the radial menus on controller causing the same items to get re-added to the same submenu and the Action radial menu to sometimes appear empty.


LEVEL DESIGN

  • Removed some world labels that were showing up for a pair of dice in Withers' chapel in the Epilogue camp that made it look like they could be picked up. Also swapped out a cutting board.


ART

  • Optimised the appearance of platforms with chains in Grymforge.
  • Fixed some minor visual issues with weapons.
  • Fixed impact VFX/SFX not working for some projectiles.


ANIMATION

  • Fixed a zombie that would T-pose when dragged from your inventory.
  • Fixed some destruction animations that weren't working properly.


SOUND

  • Fixed the wrong ambience sounds playing in the Last Light region and Wyrm's Rock Fortress.

WRITING

  • Wyll is now appropriately celebratory upon

    defeat.
  • Added text to the tooltip for

    Misty Escape ability on Tactician Mode.
  • Fixed

    Sublimation ability tooltip incorrectly stating that it should kill the target instantly.
  • Wyll now has a line during the ending scene

    .
  • Added an extra dialogue option when talking to Shadowheart in the Epilogue to fix a path that only gave you one choice.
  • Fixed the Wrathful Spirits condition saying the affected entity is Immune to all damage instead of Vulnerable to all damage.
 
Last edited by a moderator:

AwesomeButton

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This is, imo, a symptom of not knowing what to write about because they have almost no life experience whatsoever and thus don't have anything to say.
The worthless hack who made Mizhena later landed a job writing the Wrath of the Righteous Pathfinder module. She is easy to find on twitter. Has also written a bunch of other stuff for Paizo since her Beamdog days: https://pathfinderwiki.com/wiki/Amber_E._Scott

Which can hardly serve as advertisement imo.
 

Lacrymas

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Messages
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Pathfinder: Wrath
Oh, we are intimately familiar with her. It's no coincidence WotR is one of the worst prewritten adventures in the Pathfinder catalogue.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh, we are intimately familiar with her. It's no coincidence WotR is one of the worst prewritten adventures in the Pathfinder catalogue.
Being a bad writer and designer doesn't seem to impair your career in game design though.
 

Vic

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Undisputed Queen of Faggotry Bethestard
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Find a good writer who will agree to work for such a shitty salary.
I wonder how much they paid George RR Martin for Elden Ring
I assume he got so much that he could still not finish the book for another 10 years. Another thing is that he didn't really do much except writing the background story.
do you think a good book writer can write a good game story? I'm not sure because the format is different.
 

processdaemon

Scholar
Patron
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Messages
448
It is actively impressive what whoever wrote him did with him, but considering everything else in this game I'm not sure it was intentional. It's more likely they wanted a Twilight vampire in the cast and oopsie'd their way into him being what he is.

He's written by Stephen Rooney who also wrote Fane, and as I liked him most out of the D:OS2 crowd I'm inclined to think that Rooney is just one of the better writers.
 

Beowulf

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Joined
Mar 2, 2015
Messages
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It's very easy to maintain a low enough reputation that the evil characters are satisfied but high enough so you don't get harassed by the Flaming Fist or have astronomical prices in shops. The strength of evil parties doesn't just stop at Edwin. Viconia is the best Cleric because of her defenses due to her inherent magical resistance and ridiculously high DEX. Kagain has 20 CON, the highest of any companion (maybe even illegally high?). Shar-Teel can be dualled to Thief and dual Fighter/Thief is better than a multi Fighter/Thief. I count Faldorn, even though technically neutral, as part of an evil party because she's a shadow druid and as a pure Druid she has access to much more powerful spells/summons than Jaheira (who I view as borderline useless). Xzar can be dualled to Cleric when given 1 WIS tome, as opposed to Dynaheir who needs 2, OR a Thief when given 1 DEX tome. If you take the EEs into consideration, Dorn has 19 STR, the highest of any companion. The only impressive good companion is Coran who has illegally high DEX and an illegal specialization in longbows, he's a good candidate for the Helm of Opposite Alignment (which you get ridiclously late, but still).

Having evil alignment party members =/= playing the evil path.
You even say it yourself when writing about maintaining decent enough reputation while having those characters in your party.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,202
Did anyone who is "smashing" BG3's combat play honor difficulty?

I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.

Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.

OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.
That's something I already knew, but those stats are evidence enough and a very interisting experience. 5E, despite its flaws, is as challenging and tactical as previous editions. It's widely appreciated by the mainstream, but it's making no compromises. The only way it's easy is by cheating and savescumming; if you play without reloading, it's as good as D&D has ever been. Now, if they added resource management and limited rest, it could be dreadfully difficult, like a tabletop session when you are using 100% of the rules.A merciless character grinder, which won't be to everyone's taste, then.
Right now, in BG3, encounters range from hard to deadly, each in a bubble, with only one or two exceptions where you can't rest, yet its indeed already hard.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.gamereactor.eu/baldurs-...nderstandable-if-you-dont-like-act-3-1344423/

Baldur's Gate III developer says it's understandable if you don't like Act 3​

Anna Guxens, senior RPG designer at Larian, explained how each act has its own feel.​


Larian certainly feels like the studio to watch right now, and following the success Baldur's Gate III saw at The Game Awards we caught up with senior RPG designer Anna Guxens to talk a little bit about the game and the reception it has got.

As well as being very humble about the success of Baldur's Gate III, telling us she didn't even expect Larian to win anything, Guxens also spoke about where the game could've perhaps been improved. A lot of criticism has pointed towards Act 3, which she understands:

"Each act has its own flavour," Guxens begins. "Especially Act 2 specifically has a very strong closing moment that just shuts down a whole era of it and then starting off in Act 3 especially if you have so many hours running in the rest of the game can feel like a much different tone and very drastically changing, right?"

"I think it's valid because some people enjoy the tone of Act 3 the most some people enjoy the tone of Act 2 the most I understand how this shift is something that's challenging to overcome especially, but give it a chance and it's something that we'd be mindful of moving forward as well of just seeing how we handle this tone shift so that things are less drastic."


Since the game first launched, we have seen a lot of performance problems fixed with Act 3, and while it definitely does shift up the tone and focus of the game a lot, as has been mentioned this is something some players love while others don't care for.

What do you think? Is Act 3 the best part of Baldur's Gate III? Let us know and watch the rest of our exclusive interview below:
 

Lamiosa

Educated
Joined
Dec 31, 2020
Messages
91
Did anyone who is "smashing" BG3's combat play honor difficulty?

I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.

Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.

OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.
That's something I already knew, but those stats are evidence enough and a very interisting experience. 5E, despite its flaws, is as challenging and tactical as previous editions. It's widely appreciated by the mainstream, but it's making no compromises. The only way it's easy is by cheating and savescumming; if you play without reloading, it's as good as D&D has ever been. Now, if they added resource management and limited rest, it could be dreadfully difficult, like a tabletop session when you are using 100% of the rules.A merciless character grinder, which won't be to everyone's taste, then.
Right now, in BG3, encounters range from hard to deadly, each in a bubble, with only one or two exceptions where you can't rest, yet its indeed already hard.
IDK, I see people consistently saying the game is on the easy side. Comparing to earlier editions, things like the help action saving downed characters at no cost help a lot in the earlier levels, as enemies tend to not have AoE. Even youtubers such as Mortismal and Spell&Shield said the game is easy, and the fact they released a harder difficulty 4 months after launch would also indicate that.
 

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