Barbarian
Arcane
- Joined
- Jun 7, 2015
- Messages
- 7,360
What saves this game is actually the reactivity. Nevermind that quests and characters are retarded, that they react to the player and can be solved in several ways is very entertaining.
Also the game reacting to the effects of spells and abilities was something never actually implemented before I think.
You can also actually use the charm/friends/thaumathurgy and other such spells in dialogue - something which every single D&D game before ignored even though that is how the spells are used in the tabletop game.
Also the game reacting to the effects of spells and abilities was something never actually implemented before I think.
Such as when the goblin priestess tries to daterape you - if you are in on the happenings and cast silence on her before attacking, she can't call the guards.
You can also actually use the charm/friends/thaumathurgy and other such spells in dialogue - something which every single D&D game before ignored even though that is how the spells are used in the tabletop game.