Barbarian
Arcane
- Joined
- Jun 7, 2015
- Messages
- 7,385
You know the most fun build I have played so far is a champion/assassin multiclass on honour mode. On paper I know it seems worse than the perennial assassin/gloom stalker, but it isn't.
The idea is to have lower critical threshold(18 right off the bat with improved critical passive + elixir of viciousness) and set yourself up to attack with advantage every round. You will be crit fishing very reliably and there will be some cool tactics and positioning involved. I seem to be critting at least 1 out of every 3 attacks. Sometimes I fish 2 crits in one round.
Assassin + alert gives you guaranteed advantage on all first round attacks. Deathstalker mantle makes you invisible every time you take out an enemy(therefore giving you advantage). Then there is hiding, using guiding bolt, etc.
Strenght being main stat - the single one the game allows you to get to 20 by early chapter 2 without a single ASI being spent(Cutting a deal with Ethel and then convincing Astarion to bite the drow creep in moonrise towers). Extremely mobile(dash bonus action and being to jump on top of buildings as well) and you can also shove reliably and throw enemies and objects around.
Didn't have nearly as much fun playing Assassin/Stalker and Paladin. Also didn't plan my rounds or actually use tactics as much.
The idea is to have lower critical threshold(18 right off the bat with improved critical passive + elixir of viciousness) and set yourself up to attack with advantage every round. You will be crit fishing very reliably and there will be some cool tactics and positioning involved. I seem to be critting at least 1 out of every 3 attacks. Sometimes I fish 2 crits in one round.
Assassin + alert gives you guaranteed advantage on all first round attacks. Deathstalker mantle makes you invisible every time you take out an enemy(therefore giving you advantage). Then there is hiding, using guiding bolt, etc.
Strenght being main stat - the single one the game allows you to get to 20 by early chapter 2 without a single ASI being spent(Cutting a deal with Ethel and then convincing Astarion to bite the drow creep in moonrise towers). Extremely mobile(dash bonus action and being to jump on top of buildings as well) and you can also shove reliably and throw enemies and objects around.
Didn't have nearly as much fun playing Assassin/Stalker and Paladin. Also didn't plan my rounds or actually use tactics as much.