Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,673
Actually playing the game is more fun than obsessing over your character sheet.Still better than "pick a class, and do nearly nothing when you level up unless you are spellcaster" of AD&D
Actually playing the game is more fun than obsessing over your character sheet.Still better than "pick a class, and do nearly nothing when you level up unless you are spellcaster" of AD&D
The reason why Yoshimo isn't showing is because the Dragon Age Origins engine only supports four people at a time
I've yet to hear a single justification from the Trumpanzees in this thread as to why you would use NWN2 as a basis for a remake.
^
The reason why Yoshimo isn't showing is because the Dragon Age Origins engine only supports four people at a time
Yikes. I figured they would find a way around that for something like this.
So that's why I haven't heard about it for ages.^
The reason why Yoshimo isn't showing is because the Dragon Age Origins engine only supports four people at a time
Yikes. I figured they would find a way around that for something like this.
Dead project
So that's why I haven't heard about it for ages.^
The reason why Yoshimo isn't showing is because the Dragon Age Origins engine only supports four people at a time
Yikes. I figured they would find a way around that for something like this.
Dead project
The main developer apparently got hired by Beamdog too.I think it was abandoned at least 4 or 5 years ago. It had massive hype in the early stages. As far as I know they had Waukeen's Promenade and Chateau Irenicus working, but everything else was in bits and pieces. Based on what other Drog Age modders on Codex have said, the modding toolset for DA didn't work very well.
https://www.facebook.com/BaldursGateReloaded
Still getting updates.
BGR doesn't mess with NWN2 companion behaviours, you probably hit a snag in your controls setup. Have a look at my NWN2 guide if you ever wanna give it another go. And yes, I'm aware I'm starting to sound like Lilura with her blog.I couldn't scout them with a single party member since the the party ignored the "don't move" command and followed the PC after some distance anyway.
BGR doesn't mess with NWN2 companion behaviours, you probably hit a snag in your controls setup. Have a look at my NWN2 guide if you ever wanna give it another go. And yes, I'm aware I'm starting to sound like Lilura with her blog.