Yes. Read negative reviews of AoD. This is EXACTLY what most people complain about. Because actual choices imply actual consequences. "CAN'T DO DARIUS TOMB AS THIEVES GUILD. 0/10". You're used to merely cosmetic C&C so it doesn't surprise me that the implications of using of REAL C&C (and the reasons why that clashes with modern gaming consensus) sail right over YOUR head.
The negative reviews from a small subset of the 25,000 Steam users who actually bought the game? Holy shit, what a sample. Now tell me where you got the idea that the 500,000+ who didn't buy the game cared about "not being able to do Darius Tomb as Thieves Guild"? Now tell me about how this same logic applies to Underrail, Legends of Eisenwald, Serpent in the Staglands, and Lords of Xulima, none of which have the same emphasis on stat checks locking out 75% of the game? Or did you forget that my post was about five games and not one?
The gameplay part is simply nonsense, becase when you remove all the bullshit padding (question marks) Witcher 3 is not THAT big. It's on par with Dark Souls 2 + all DLC. The story part, I agree. The popular fantasy series? Only in potatoland, maybe parts of europe. Nobody here ever heard of Sapowski.
Dark Souls 2 isn't even considered the best Dark Souls
among Dark Souls fans, so of course it sold much less than fucking Witcher 3, considered not only the best game in the series, but the one that finally brought back all the popular Witcher characters eg Ciri, Yennefer, etc., and which was highly rated by practically everyone, 10/10 Gamespot, GOTY, etc. The idea that Dark Souls sold less than Witcher due to
combat difficulty is simply nonsense. Try: Dark Souls is a Japanese game whose
only selling quality is combat, because every other aspect of the game is bare bones. The game even suffers from the fact that it has no established setting, obscure story presentation, and tedious save mechanics, yet it out-sold every "hardcore RPG" I listed combined - and many of those sales come
directly from the game's reputation for "hardcore" difficulty.
Want another example? Go check out The Binding of Isaac - 1.3 million+ sales as of this writing and one of the hardest Zelda clones on the market.
It's obvious you never played AoD to keep on writing idiotic shit like that. That game brings challenging and punishing combat and a world that reacts beautifully to your choices. Underrail also brings challenging combat (but not as hard as AoD IMO) and several layers of systems (weapons, traps, psi powers, stealth, throwing, consumables etc) that perfectly interact with each other to create something unique and incredibly fun. That's the thing that sets them apart AND makes them niche. You can't have one without the other.
Reasserting your argument does not make it correct. There is no evidence that challenging, deep combat = terrible sales.
Read Steam forums. The butthurt about the stat checks in The Abyss and other places is simply amazing. Almost as amazing as seeing a completely clueless oldfag.
Your selective bias with regards to reading forums for what you want to hear =/= evidence.
No. PoE is the product of Sawyer's hubris. And acquiring a PnP license is expensive and restrictive as Telengard pointed out. And D&D, for example, has passive leveling (as in "leveling up" has a series of passive benefits). AFAIK VD rejects passive leveling. In AoD every single improvement of your character is a product of a CHOICE you made. No passive leveling BS and therefore more room for manboons to botch their builds and whine on Steam. Yeah, not every PnP ruleset has passive leveling but good luck finding one that doesn't AND has enough popularity to positively impact sales.
You can mess up your build in any popular PnP system,
including D&D. Are you seriously trying to tell me you can't mess up your build in D&D? That dual classing at the wrong time won't completely wreck your game in Baldur's Gate 1, forcing a reload? That not having the proper stat distribution at the beginning of the game could break your character? Just because Age of Decadence has opportunities for messing up your build does not = terrible sales. You could do that in fucking World of Warcraft and Diablo 2, the "manboon" solution of which was to start reading spoiler sites that give you optimal builds.
The idea that this cost Age of Decadence massive amounts of sales... is absolutely inane.
I accepted that you're a clueless decliner a while ago.
Cool, because I've never been 100% on the Codex coolaid, even back in 2007. Probably because I play games other than "hardcore RPGs."
You weren't talking about W3, you were using Undertale as an example of "good storytelling sells guise, look at undertale". As stated above, I agree with the "W3 good storytelling played a role in its success" argument, but that's not the argument you were using then. It's highly amusing to see you accusing me of using strawmen and whatnot and then dropping something like that.
Because mentioning that Undertale sold well due to its story & characters, clearly means that I only think weeaboo storytelling sells.
Witcher 3 storytelling is also heavily reliant on a technology capable of delivering top notch facial animations and the $$$ to hire quality voice acting. Remember the Bloody Baron? Pretty amazing storytelling right? Now try doing that same thing without the animations and the voice acting. Yeah...
That'd explain the success of "To the Moon." Oh wait.
As for Undertale, it has been said many times before ITT: its success is entirely owed to the fact that tumblerinas decided to promote the game for whatever reason guided their whimsical and irrational existence at the time. It has ZERO merits. And the fact that you deluded yourself into thinking this piece of indie shovelware has something to teach to "failures" like AoD, Underrail, LoE and others does NOT change the reality that hardcore RPGs are a niche within a niche within a niche and, therefore, their sales "ceiling" is really low.
I'm sure Tumblrinas promoted Shadowrun Returns, Wasteland 2, Legends of Grimrock, Divine Divnity: Original Sin, etc. as well. Oh wait.
Your ability to spam Codex emoticons is only matched by how annoyingly out of place they are, especially given your disdain for the "tumblrinas" who have the same habit. Is it your goal to make your posts difficult to quote, so as to make people want to respond to you less, by the logic that tedious = challenging = niche of the niche of the niche? In that case, you've succeeded.