Vogel implemented a Skilltree very much like the one found in Avadon, that much is clear from the screenshots. I would think that the cooldowns are in as well.
My initial impression from this title: Major decline, as one should suspect from Vogel by now.
I need to hear impressions from our illustrious Codexers (suckers who will purchase it immediately) here before I spend money on what appears to be a prettied-up "dumbed-down" version.
I don't see how much good can be said about character system in Avernum 1-3. Mostly all of those complaints apply to them too, maybe the system allowed for more points allocation early on in them but otherwise, The system in later Avernums is better since it contains more interesting options in combat. Not sure about how good the later Avernums actually are in that regard, but combat in first Avernums is quite BSB in itself, just consider how those Spidweb fanatics constantly solo every one of his games on the highest difficulty.I'm looking forward to it as character development in Avernum 4-6 was, well, butchered when compared to Av 1-3. The skills made sense but levelling was boring; while a difference of 10 points in a skill sure made the difference you could barely notice it since the increments were small and slow to come. Most of the skills in previous games were also copies of other ones (like Magery/spellcraft or bows/thrown/sharpshooter) and were just bland (+dam and TH, +armor and resistances, yawn). It meant that you were investing points in whatever was cheaper at the moment. The traits also sucked as XP penalty didn't matter in the long run and you were pretty much always better off picking a slith with two traits to rack up skill bonuses (divine touch/elite warrior/natural mage/pure spirit) which were worth more than whatever skill points/HP you missed due to less XP.
The same system worked better in previous games because improving skills came at a monetary cost and prices in skill points were cheaper allowing you for bigger increases which, in turn, made them more noticeable.
Myself said:The same system worked better in previous games because improving skills came at a monetary cost and prices in skill points were cheaper allowing you for bigger increases which, in turn, made them more noticeable.
Banal, shit, boring.I don't know what "BSB" means.
It's much better than the abomination that Avadon was. Not all hope is lost for Jeff.
Has the game the automatic health regen system from Avadon? Or is it classical resting?
Has the game the automatic health regen system from Avadon? Or is it classical resting?
It's exactly the same as in previous avernums - you restore your health & energy by returning to the city. You also will restore some health & energy after each combat if & only if you have bothered to put some skill points into first aid skill, exactly as in previous Avernums.