- Joined
- Jan 28, 2011
- Messages
- 97,507
The reason Avernum 4-6 are available for sale on Steam is that he doesn't plan to remake them. Of course, he could change his mind at some point.
Vogel is better than most AAA producers despite his weird Bioware fetisch.
The reason Avernum 4-6 are available for sale on Steam is that he doesn't plan to remake them. Of course, he could change his mind at some point.
So, how good are the Vogel games exactly? And which is the best one? I'd like one with the best gameplay but do need something with decent graphics and an intuitive interface. I'm guessing that I would have to pick between the Avadon games and the Avernum rewrites?
So, how good are the Vogel games exactly? And which is the best one? I'd like one with the best gameplay but do need something with decent graphics and an intuitive interface. I'm guessing that I would have to pick between the Avadon games and the Avernum rewrites?
'Also, if the stupid barrel is empty, don't let me search it.'
Fuck crafting. Ever since WoW had crafting in it and became really popular, every fucking RPG has to check off a "has crafting" box on a checklist and it's always shit.
I agree with all of his points here. In a survival game like NEO Scavenger, dumpster diving and crafting are thematically appropriate and interesting systems. In the typical high fantasy RPG, they are completely at odds with the narrative source material. The fact that a major pillar of MOTB's gameplay is sifting through containers, organizing your inventory, properly kitting out your characters, and crafting stuff is mindboggling: none of that has much to do with a high-fantasy, supernatural setting.
In general, streamlining is good. It is bad when you are cutting away meaningful material or the details that give the game character: for example, if you remove strategic combat choices in order to leave more time for awesome animations, that is "streamlining" only in the procrustean sense. The fact that some developers have used "streamlining" as an excuse for simplifying meaningful mechanics doesn't mean that we should applaud developers for retaining pointless grinds and feedback loops, especially when those timesinks actively hurt other parts of the game (like themes or narrative).is that he wants streamlined experiences
I like vogel, but the asshole keeps breaking my heart.It takes some talent to come across as an edgy prick even to a forum full of people who already dislike Jeff Vogel.