The game is about how the Pieces of Eden came into the men's hands before the whole Assassin vs Templer came into play.
Gear is not random in most cases, it's deliberately placed within the world.
They based the game world, as usual, on historian advice and locale visits.
The game will feature 7 different kinds of biomes.
Dynamic weather is in.
Sailing is not the main focus, less than Black Flag, but systems will be in place in case people want to go deeper.
There are sharks.
The game has MORE content than AC Origins (Which was insane).
Modern Day is not optional but it can be expanded based on your choices.
All editions will have reversible covers.
The "triangular" design philosophy of the AC franchise is based on the illuminati.
You can pet dogs.
While the game "includes" the canon story, the real canon is in the novel, in which Kassandra is the protagonist.
You can respec at any time but not every skill is unlockable.
There are no usable shields.
There are references to old AC games.
No camels, of course.
Tomb puzzles are back.
The brotherhood mechanics are back with your ship crew.
"Fantastical" abilities are not mandatory. You can play the game as realistic as you want.
Dialogue impacts the ending.
The lead writer is Meliisa MacCoubrey, writer of ACIV: Freedom Cry.
While the map is bigger than Origins', half of it is sea.
No graphic sex scenes/nudity.