About The Project:
At its core, our aim is to deliver a deeply personal narrative within a vibrant and immersive world, in a similar sense of scale, depth and complexity as those found in the works of Tolkien, Sapkowski Gyax and Arneson. We therefore look to deliver the narrative and gameplay strengths of revered mainstream fantasy titles, such as the “Baldur’s Gate” and “Planescape” series.
Our team has been responsible for crafting video game titles in the past, which have been met with both success and enthusiasm. Through these ventures, we have not only utilised our experiences in creating these games to become accomplished to the rigours of indie game development, but we have also collected a repertoire of seasoned artists and industry veterans always willing to collaborate with us; and together, deliver an experience to you worthy of your support and trust.
We intend to make “Roundscape: Adorevia” a free-to-play, 2D sprite-based, high fantasy adventure game, that will be downloadable to run on the PC. It will feature a fusion of both open-world gameplay, and a rich and compelling overarching story to drive events forward.
We want to empower the player with as much choice as possible, allowing you to choose your gender, appearance, class and heritage, as you embark upon an adventure that is both epic in ambition, but profoundly personalised in execution.
Some of the core features of the game we are aim to deliver are outlined below. We are however always forming new ideas on what to include, so the final design will not be limited to what we have listed:
The option to choose your gender, appearance, class and a unique character history that will not only open up exclusive content within the game, but ultimately change how the world around you reacts to your presence.
You will collect a diverse range of companions, as you explore the continent, that will each have their own design and agendas. We also want an emphasis on making these characters compelling and wholly rounded; with their own actions, behaviours, morals and world-views.
Engage in dialogue that is deep and expansive, underpinned by a system of morality and choice: you ultimately have the choice of how you want to react to the inhabitants of the world around you, and likewise, face the consequences of how your actions are perceived.
We want gameplay to be reminiscent of traditional RPG experiences. Adorevia is designed to be well populated and geographically diverse – locations ranging from dense rainforests, to open desert plains. There will also be a heavy emphasis on collecting and using items and weapons, each with their own practical and uses.
You will have the opportunity to purchase an abode in one of the many towns and cities across the world, where it can be incrementally upgraded with working rooms, appliances and furniture - as well as providing a hub for you to explore from.
LINK: Roundscape: Adorevia
At its core, our aim is to deliver a deeply personal narrative within a vibrant and immersive world, in a similar sense of scale, depth and complexity as those found in the works of Tolkien, Sapkowski Gyax and Arneson. We therefore look to deliver the narrative and gameplay strengths of revered mainstream fantasy titles, such as the “Baldur’s Gate” and “Planescape” series.
Our team has been responsible for crafting video game titles in the past, which have been met with both success and enthusiasm. Through these ventures, we have not only utilised our experiences in creating these games to become accomplished to the rigours of indie game development, but we have also collected a repertoire of seasoned artists and industry veterans always willing to collaborate with us; and together, deliver an experience to you worthy of your support and trust.
We intend to make “Roundscape: Adorevia” a free-to-play, 2D sprite-based, high fantasy adventure game, that will be downloadable to run on the PC. It will feature a fusion of both open-world gameplay, and a rich and compelling overarching story to drive events forward.
We want to empower the player with as much choice as possible, allowing you to choose your gender, appearance, class and heritage, as you embark upon an adventure that is both epic in ambition, but profoundly personalised in execution.
Some of the core features of the game we are aim to deliver are outlined below. We are however always forming new ideas on what to include, so the final design will not be limited to what we have listed:
The option to choose your gender, appearance, class and a unique character history that will not only open up exclusive content within the game, but ultimately change how the world around you reacts to your presence.
You will collect a diverse range of companions, as you explore the continent, that will each have their own design and agendas. We also want an emphasis on making these characters compelling and wholly rounded; with their own actions, behaviours, morals and world-views.
Engage in dialogue that is deep and expansive, underpinned by a system of morality and choice: you ultimately have the choice of how you want to react to the inhabitants of the world around you, and likewise, face the consequences of how your actions are perceived.
We want gameplay to be reminiscent of traditional RPG experiences. Adorevia is designed to be well populated and geographically diverse – locations ranging from dense rainforests, to open desert plains. There will also be a heavy emphasis on collecting and using items and weapons, each with their own practical and uses.
You will have the opportunity to purchase an abode in one of the many towns and cities across the world, where it can be incrementally upgraded with working rooms, appliances and furniture - as well as providing a hub for you to explore from.
LINK: Roundscape: Adorevia