crpgnut
Augur
I'm curious as to how much armor your characters generally wear. Most armor has
significant speed penalties and doesn't seem to block damage any better than a tunic.
Has anyone noticed any difference? I've started testing this, but am not very far along
in my observations. What I did was fight the same battle several times. In the first battle
I had my frontline characters load up on armor so that when you examined them the
stat screen says well armored. Because of all the armor, each of these guys only
got one attack/round. Fine. They shouldn't take very much damage from the enemy
and they'll protect my archers in back. Not true. We were facing creatures that
wielded greatswords and the average damage done to my fighters was 14 per hit.
Each creature also only got one attack with the greatsword. My minimally armored
archers got to fire 2-3 arrows each at the monsters, depending on dexterity. It took
us 4 rounds to dispose of the 3 creatures, who had pretty good hitpoints. Reload.
This time I have my frontline guys in minimal armor, but each gets to swing his weapon
twice. The creatures attack and the average damage was 14.5 points this time, but
I disposed of the creatures in 2 rounds because I was getting two swings from each of my frontline guys. What are your observations? It seems as if creatures attack for the
same amount of damage regardless of armor. If so, armor is useess except to make
your characters easier to differentiate in combat.
significant speed penalties and doesn't seem to block damage any better than a tunic.
Has anyone noticed any difference? I've started testing this, but am not very far along
in my observations. What I did was fight the same battle several times. In the first battle
I had my frontline characters load up on armor so that when you examined them the
stat screen says well armored. Because of all the armor, each of these guys only
got one attack/round. Fine. They shouldn't take very much damage from the enemy
and they'll protect my archers in back. Not true. We were facing creatures that
wielded greatswords and the average damage done to my fighters was 14 per hit.
Each creature also only got one attack with the greatsword. My minimally armored
archers got to fire 2-3 arrows each at the monsters, depending on dexterity. It took
us 4 rounds to dispose of the 3 creatures, who had pretty good hitpoints. Reload.
This time I have my frontline guys in minimal armor, but each gets to swing his weapon
twice. The creatures attack and the average damage was 14.5 points this time, but
I disposed of the creatures in 2 rounds because I was getting two swings from each of my frontline guys. What are your observations? It seems as if creatures attack for the
same amount of damage regardless of armor. If so, armor is useess except to make
your characters easier to differentiate in combat.