Shagnak
Shagadelic
<strong>[ Review ]</strong>
Sometimes I get into arguments with people about independent games. Some of my friends point out that most seem to be cheap clones of old puzzle games, and those that aren't are crappy looking entries to the usual genres, where they get kicked in the pants by their more professional competitors. I have to carefully explain to people that the reason these games should exist is to create a sense of community, keeping alive the idea that making games shouldn't be the exclusive domain of multimillion dollar corporations. That sometimes, some guy will come out of nowhere, look at what is possible, get motivated, and come up with a game that is original, enjoyable, and fun. The trouble, of course, is finding his game. Luckily, I got sent this one to review, saving me the trouble.<br/><br/><strong>Read: </strong><a href="http://www.tacticularcancer.com/content.php?id=40">Armageddon Empires Review</a>
Sometimes I get into arguments with people about independent games. Some of my friends point out that most seem to be cheap clones of old puzzle games, and those that aren't are crappy looking entries to the usual genres, where they get kicked in the pants by their more professional competitors. I have to carefully explain to people that the reason these games should exist is to create a sense of community, keeping alive the idea that making games shouldn't be the exclusive domain of multimillion dollar corporations. That sometimes, some guy will come out of nowhere, look at what is possible, get motivated, and come up with a game that is original, enjoyable, and fun. The trouble, of course, is finding his game. Luckily, I got sent this one to review, saving me the trouble.<br/><br/><strong>Read: </strong><a href="http://www.tacticularcancer.com/content.php?id=40">Armageddon Empires Review</a>