Hory
Erudite
- Joined
- Oct 1, 2003
- Messages
- 3,002
(This is like that Andhaira thread, only sirius).
For example, here's how I see some CRPGs:
Diablo - Gamist
Torment - Narrativist
Fallout - Gamist-Narrativist
Final Fantasy - Gamist-Narrativist (bad at both)
Unreal World - Gamist-Simulationist
Morrowind - Simulationist
So let's see once and for all what tastes codexers have.
Wikipedia said:GNS Theory holds that participants in role-playing games reinforce each other's behaviour towards ends which can be divided into three categories: Gamist, Narrativist and Simulationist.
Of course, most games contain elements of each category, and some perhaps in equal measure. Just as well, players may find a certain combination optimal. That's why I've included intermediate categories in the poll.Gamism: This perspective espouses competition among participants and focuses on conditions for winning and losing based on strategies of play, with the game acting as an arena for competition.
Narrativism: This perspective focuses on the creation of a story of literary merit (according to the standards of the participants), including player protagonists and a cohesive theme. The Premise of the game should embody an ethical/moral conflict, and the game provides the materials for creating the narrative.
Simulationism: This approach encourages enhancing one or more of the five elements of RPGs (Character, System, Setting, Situation, and Color) to heighten "experiential consistency" and maintain logic within the bounds of the game. Exploration of Character is a form of this approach, as is exploration of Setting and Situation.
For example, here's how I see some CRPGs:
Diablo - Gamist
Torment - Narrativist
Fallout - Gamist-Narrativist
Final Fantasy - Gamist-Narrativist (bad at both)
Unreal World - Gamist-Simulationist
Morrowind - Simulationist
So let's see once and for all what tastes codexers have.