GarfunkeL said:
So you have only glanced at 3.5ed and feel that you are now perfectly capable of arguing that it's shit and that 4ed is better in every aspect? Because that's what you are doing. I don't understand at all what you mean by the part I quoted in bold. I've played and GM'd both 2nd and 3.5 plus trusty old Classic D&D back then, along with quite a few other p&p games and while there assuredly are many better systems than any generation of D&D, I don't really get your point especially as you use such subjective claims.
Try not to twist things when you attempt to make your points. It is not only obvious, it also undermines everything else you say. For exaple "played a few times" which in my case amounts to about 200 hours of play in the space of 5-6 years (whereas I play about 12 hours a week 4E since it came out, for comparison) is not "glanced". Also I never claimed something as ridiculous as "it's shit and that 4ed is better in every aspect". To me if you need to work on the engine of a car in order to make it 'go' the car is broken. Similarly if I have to come up with my own fixes to make a game system 'work' then I consider it broken. Just because it can be fixed it is not any less broken than the car (that can also be fixed). To make some tnings clear because you seem to be mixing up many things into one:
- I like the way characters are generated in 4E far more than I like how 3.5/3/2 did it. I do not subscribe to the notion that similar character building mechanics lead to similar gameplay something not only contrary to my extensive play experience with 4E, but also universally untrue as the success of systems that completely do away with the concept of class, like GURPS, proves.
- I like the combat system of 4E a LOT. To answer to the second part of your post, my tabletop experience is limited to 5-6 systems, but I have also played hundreds of computer RPGs. I should probably qualify my above statement and limit it to medieval/fantasy combat systems. I tend to like firearms based systems (modern/sci-fi) even more (especially on computers) but I don't see them as a fair measure of comparison.
- I have no objection to you (or anyone) not liking 4E and what it brings to the table. I do have an objection where it is presented as a simplified, 'MMO' inspired game, since the core of what I love about it, the deeply tactical and varied combat, would be turned (and I am sure it will be eventually) into utter crap by an attempt to translate it to an MMO (or even a RTwP system).
- I never liked either the vancian magic, which I always saw as a ridiculous and failed way to balance spell casting power, or the skill points system, which did not exist in AD&D. I was even done with AD&D and was ready form something different. 4E just works for me.
all your argument seem to stem from the idea that somehow 4ed is invulnerable to bad GMing or exploit-hungry players while 3.5ed was/is wide open.
No it isn't, see above. Nothing is invulnerable to bad GM-ing. But in 4E I can tell my players "as long as the character is legal, it's fine" and not worry that they will break my encounters. That is not the case by far in 3.5.