Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Are drow inherently evil? And other D&D racial restrictions that have been loosened over the years

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
15,067
Strap Yourselves In
it's worth remembering that gygax had an *ahem* pragmatic view on good and evil and to use alignment properly you have to judge it objectively not subjectively
As I have pointed out at times, a Paladin might well execute a group of captives after they have converted from their former (Evil) alignment to Lawful Good, for that act saves their sould, prevents them from slipping back into error.
An eye for an eye and a tooth for a tooth is by no means anything but Lawful and Good. Prisoners guilty of murder or similar capital crimes can be executed without violating any precept of the alignment. Hanging is likely the usual method of such execution, although it might be beheading, strangulation, etc. A paladin is likely a figure that would be considered a fair judge of criminal conduct.

The Anglo-Saxon punishment for rape and/or murder of a woman was as follows: tearing off of the scalp, cutting off of the ears and nose, blinding, chopping off of the feet and hands, and leaving the criminal beside the road for all bypassers to see. I don't know if they cauterized the limb stumps or not before doing that. It was said that a woman and child could walk the length and breadth of England without fear of molestation then...

Chivington might have been quoted as saying "nits make lice," but he is certainly not the first one to make such an observation as it is an observable fact. If you have read the account of wooden Leg, a warrior of the Cheyenne tribe that fought against Custer et al., he dispassionately noted killing an enemy squaw for the reason in question.

Cheers,
Gary
Good, Evil, Law, and Chaos are all terms of art.
Lawful Good is foremost Lawful. Though I don't think that means they will visit needlessly cruel laws upon people, unless that is the law of the land. And even then, there are limits.

Speaking to Bruce's argument, if changing someone's alignment by force using a magic item were the law of the land (as it is on Babylon 5 for murderers btw), I would expect a paladin to carry out that sentence. However, if the paladin were to come up with that on their own, I'm not sure it'd be justifiable as "good".

And the saves their soul thing speaks to the law. It's actions and consequences, and preventing evil for the greater good. A murder who converts in prison that still gets executed, for example.
You make some good points but Vampires can be any alignment with evil, are you saying Jon was evil before?
A person slain by a vampire in 1e becomes a vampire. 1e vampires are CE.

1e Monster Manual:
Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthed vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc. If the vampire which slew the creature is itself killed, the vampires created by it become freewilled monsters.
I'm saying that his alignment became CE after becoming a vampire. Forcing it to change to LG isn't necessarily reversing the change, since you don't know if he was LG or not. You only know that he was CE as a vampire and became LG.

For all you know, he could have been NE before his undeath. Probably not, but still. If he were originally LG, then I would agree that reversing his alignment change through magic would be acceptable in this case, since his alignment was changed without his will the first time.
 

Ruessio

Literate
Joined
Oct 17, 2022
Messages
5
The shadow elves from Mystara are the closest thing the setting have to drows and they're not inherently evil. They tried some kind of realistic approach on an elven underground civilization which is why they have Morlock white skin and big ears even for elves. In Forgotten Realms the only reason drows are evil is because they follow Lolth which isn't a genetic trait.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The shadow elves from Mystara are the closest thing the setting have to drows and they're not inherently evil. They tried some kind of realistic approach on an elven underground civilization which is why they have Morlock white skin and big ears even for elves. In Forgotten Realms the only reason drows are evil is because they follow Lolth which isn't a genetic trait.
they're not drow though
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
8,122
Location
South Africa, Cape Town
it's worth remembering that gygax had an *ahem* pragmatic view on good and evil and to use alignment properly you have to judge it objectively not subjectively
As I have pointed out at times, a Paladin might well execute a group of captives after they have converted from their former (Evil) alignment to Lawful Good, for that act saves their sould, prevents them from slipping back into error.
An eye for an eye and a tooth for a tooth is by no means anything but Lawful and Good. Prisoners guilty of murder or similar capital crimes can be executed without violating any precept of the alignment. Hanging is likely the usual method of such execution, although it might be beheading, strangulation, etc. A paladin is likely a figure that would be considered a fair judge of criminal conduct.

The Anglo-Saxon punishment for rape and/or murder of a woman was as follows: tearing off of the scalp, cutting off of the ears and nose, blinding, chopping off of the feet and hands, and leaving the criminal beside the road for all bypassers to see. I don't know if they cauterized the limb stumps or not before doing that. It was said that a woman and child could walk the length and breadth of England without fear of molestation then...

Chivington might have been quoted as saying "nits make lice," but he is certainly not the first one to make such an observation as it is an observable fact. If you have read the account of wooden Leg, a warrior of the Cheyenne tribe that fought against Custer et al., he dispassionately noted killing an enemy squaw for the reason in question.

Cheers,
Gary
Good, Evil, Law, and Chaos are all terms of art.
Lawful Good is foremost Lawful. Though I don't think that means they will visit needlessly cruel laws upon people, unless that is the law of the land. And even then, there are limits.

Speaking to Bruce's argument, if changing someone's alignment by force using a magic item were the law of the land (as it is on Babylon 5 for murderers btw), I would expect a paladin to carry out that sentence. However, if the paladin were to come up with that on their own, I'm not sure it'd be justifiable as "good".

And the saves their soul thing speaks to the law. It's actions and consequences, and preventing evil for the greater good. A murder who converts in prison that still gets executed, for example.
You make some good points but Vampires can be any alignment with evil, are you saying Jon was evil before?
A person slain by a vampire in 1e becomes a vampire. 1e vampires are CE.

1e Monster Manual:
Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthed vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc. If the vampire which slew the creature is itself killed, the vampires created by it become freewilled monsters.
I'm saying that his alignment became CE after becoming a vampire. Forcing it to change to LG isn't necessarily reversing the change, since you don't know if he was LG or not. You only know that he was CE as a vampire and became LG.

For all you know, he could have been NE before his undeath. Probably not, but still. If he were originally LG, then I would agree that reversing his alignment change through magic would be acceptable in this case, since his alignment was changed without his will the first time.
Yes, the real problem with this debate coming to an agreed on conclusion is we dont know there alignments before because we dont know if its definitely reversing the change

But it could be both, it could be brainwashing if they were evil to begin with but its not brainwashing if they were good to begin with because then its just the natural alignment. Thats not brainwashing
 

Ruessio

Literate
Joined
Oct 17, 2022
Messages
5
The shadow elves from Mystara are the closest thing the setting have to drows and they're not inherently evil. They tried some kind of realistic approach on an elven underground civilization which is why they have Morlock white skin and big ears even for elves. In Forgotten Realms the only reason drows are evil is because they follow Lolth which isn't a genetic trait.
they're not drow though
They're similar, mysterious underground elves that people think only exists in legends.
Drows are evil by religion. In the end it all depends if you want your players to play somewhat regular members of their race or if you accept Drizzt snowflakes. Funnily loosening those restrictions so everybody can play everything removed the uniqueness and part of the interest of playing such characters.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
15,067
Strap Yourselves In
But it could be both, it could be brainwashing if they were evil to begin with but its not brainwashing if they were good to begin with because then its just the natural alignment. Thats not brainwashing
There are more alignments than just good and evil, but basically, yes.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,753
Location
São Paulo - Brasil

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
1,568
Having a race that's inherently evil is just bad worldbuilding. Even Tolkein regretted what he did.

If you want to make a somewhat evil race believable, make it actually necessary for them to do evil acts for their survival. Example a vampire that is forced to feed on humans, an orc subbreed that can only digest human flesh, etc.

What is your definition of evil? I ask because in D&D it means to be selfish. That's it. You can be entirely selfish without resorting to murder, robbery, etc... In fact, I'd say that murder, robbery, and other like acts are a function of Chaos since it is the belief in no natural law where might makes right.

The dichotomy of the axis are as follows:

Good =/= selfless
Evil =/= selfish
Lawful =/= organization
Chaos =/= individuality
Neutral =/= squarely in the middle of either extremes

Been reading this thread, and it seems that maybe it might be good to start by examining whether D&D's morality makes sense first, before we can know if Drow are evil. I would say that evil is everything anthetical to life, hope and civilization. Example: A calumny that corrodes the public trust, brings civilization closer to death, is evil. There can be no negotiation with that; you must rout it at every encounter. D&D's morality is interpreted in all sorts of ways these days, some of which seem trite, as if evil is just a 'lifestyle', rather than existential poison to all living beings. I think to some extent separating 'lawful' from 'good' is wrong, as 'natural law' is synonymous with 'good'.

If D&D 'good' means valiantly fighting for life, hope, light and heat, against death, despair, darkness and degeneracy, then it makes sense to me, but some argument in favour of evil as a alternate 'way of life' can't be made, because it is ultimatly antithetical to our very being. Any virtue that a villain has, such as "martial courage" is a 'good', without which said villain is just pure zero; incapable of living. A race might be predisposed to evil by milennia of axioms born of cruelty, and so for all intents and purposes be an 'evil race'; however Drow society wouldn't work without some virtues, whether that be faith or love of nation. The distinction between this being a soft boundary and a hard boundary are perspectival. A nation may be a permeable group, but that also does not mean they are completely fluid, or that the phenomena does not exist in hard reality. We don't have time to put each Drow through centuries of reform every time we enter combat. Drizzt would be an exceptional person, while the chances of most Drow being so would be negligable.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,252
Location
In the ether
Strap Yourselves In Codex Year of the Donut
Your point is already addressed in the pen and paper RPG. What BioWaste did was not unique in the slightest. Shall you continue with your stupidity?
Planescape Torment is from Black Isle Studios, you faggot. :lol:

I know which is why I said what I did to upset your poor wittle self. A studio so bad that they're bankrupt and no longer in existence. That nobody even remembers. You have to be seriously incompetent to pull that one off. Tell me again why I should rely upon a poorly made fanfiction interactive adventure by a bunch of morons that couldn't keep their business afloat? I need a good laugh.

Been reading this thread, and it seems that maybe it might be good to start by examining whether D&D's morality makes sense first, before we can know if Drow are evil. I would say that evil is everything anthetical to life, hope and civilization. Example: A calumny that corrodes the public trust, brings civilization closer to death, is evil. There can be no negotiation with that; you must rout it at every encounter. D&D's morality is interpreted in all sorts of ways these days, some of which seem trite, as if evil is just a 'lifestyle', rather than existential poison to all living beings. I think to some extent separating 'lawful' from 'good' is wrong, as 'natural law' is synonymous with 'good'.

If D&D 'good' means valiantly fighting for life, hope, light and heat, against death, despair, darkness and degeneracy, then it makes sense to me, but some argument in favour of evil as a alternate 'way of life' can't be made, because it is ultimatly antithetical to our very being. Any virtue that a villain has, such as "martial courage" is a 'good', without which said villain is just pure zero; incapable of living. A race might be predisposed to evil by milennia of axioms born of cruelty, and so for all intents and purposes be an 'evil race'; however Drow society wouldn't work without some virtues, whether that be faith or love of nation. The distinction between this being a soft boundary and a hard boundary are perspectival. A nation may be a permeable group, but that also does not mean they are completely fluid, or that the phenomena does not exist in hard reality. We don't have time to put each Drow through centuries of reform every time we enter combat. Drizzt would be an exceptional person, while the chances of most Drow being so would be negligable.

Drow as written before DANDINO are selfish and concerned with their own power. Thus, they are evil as defined by Gary Gygax and company. I laid out what each of alignment parts mean taken from AD&D 2E. Thus, under that alignment definition Drow are evil. In order for them to not be evil would require them to start performing good works that are based around self sacrifice. They need to reform their societal structures etc... to be focused on everything that is good.
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
1,568
Well selflessness isn't always a virtue, for example selflessness serving an abusive family member to the point it kills a healthy soul (rendering another person unable to perform the good), or selflessly taking in immigrants from a hostile group (rendering another nation unable to perform the good), so to me it sounds like D&D is not morally sound to begin with, and we shouldn't play it expecting satisfactory coherency. Natural law entails compassion and skillful means, and there is nothing skillful or virtous in wasting a life that can be better spent elsewhere.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,007
Location
Southeastern Yurop
Yeah,mind control can be a tricky subject. I think what's most important is the intent at the time of casting. You cast charm person on that guard not to break his mind or make him your slave(which is beyond the scope of the spell),but to simply make him more helpful and maybe overlook your intrusion. All good,right? Not an Evil act,but definitely not a Lawful or Good one either.
The Dominate line of spells is more fucked up however. You think it's a coincidence that most monsters who have it as a spell-like ability are of Evil alignment? It's breaking the will of your chosen target,forcing your own will over him.


700.jpg
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
I don't think Viconia is a tsundere, she seems pretty straightforward.

Also "pornographic" cartoons is a wrong descriptor. So, doubly wrong so far.

As for Evil vs good rant. They tried to explain D&D morality, in Book of Exalted Deeds, I think. But to me it sounded too convoluted, and good seemed way more cardboard than evil. In my time playing tabletop, I've found players with an inclination toward evil, and also allegedly good characters that were mostly crazed bigots and oppressors. Chaotic Good also lends itself a lot to Goofy good.
 
Last edited:

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,252
Location
In the ether
Strap Yourselves In Codex Year of the Donut
Well selflessness isn't always a virtue, for example selflessness serving an abusive family member to the point it kills a healthy soul (rendering another person unable to perform the good), or selflessly taking in immigrants from a hostile group (rendering another nation unable to perform the good), so to me it sounds like D&D is not morally sound to begin with, and we shouldn't play it expecting satisfactory coherency. Natural law entails compassion and skillful means, and there is nothing skillful or virtous in wasting a life that can be better spent elsewhere.

Bravo in your quest for making a strawman using moral relativism. If you have an intelligent argument besides post modernism nihilistic bullshit let me know.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,266
Well selflessness isn't always a virtue, for example selflessness serving an abusive family member to the point it kills a healthy soul (rendering another person unable to perform the good), or selflessly taking in immigrants from a hostile group (rendering another nation unable to perform the good), so to me it sounds like D&D is not morally sound to begin with, and we shouldn't play it expecting satisfactory coherency. Natural law entails compassion and skillful means, and there is nothing skillful or virtous in wasting a life that can be better spent elsewhere.

Selflessness is not probably the best way to describe good in DnD indeed, good is obviously an ensemble of virtue justly tempered.
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
1,568
post modernism

Except it didn't come from post-modernism but ancient religion.

Filial piety for example works both ways; to be uncritically loyal to a parent destroying life, or betraying that fealty wontonly, would be a moral abomination. "I come to bring a sword" etc.
 
Last edited:

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,252
Location
In the ether
Strap Yourselves In Codex Year of the Donut
post modernism

Except it didn't come from post-modernism but ancient religion.

Filial piety for example works both ways; to be uncritically loyal to a parent destroying life, or betraying that fealty wontonly, would be a moral abomination. "I come to bring a sword" etc.

Except you did use post modernism. You went right for the extremes to make a ridicules point about being selfless was a detriment. If you were quoting Christianity then you'd be wrong since helping others even at your own expense is a good act. In fact, dying for your faith is a core tenet as is helping others even when it's harmful for you.

Matthew 10:32-39

32 “Whoever acknowledges me before others, I will also acknowledge before my Father in heaven. 33 But whoever disowns me before others, I will disown before my Father in heaven.

34 “Do not suppose that I have come to bring peace to the earth. I did not come to bring peace, but a sword. 35 For I have come to turn

“‘a man against his father,
a daughter against her mother,
a daughter-in-law against her mother-in-law—
36 a man’s enemies will be the members of his own household.’[c]
37 “Anyone who loves their father or mother more than me is not worthy of me; anyone who loves their son or daughter more than me is not worthy of me. 38 Whoever does not take up their cross and follow me is not worthy of me. 39 Whoever finds their life will lose it, and whoever loses their life for my sake will find it.

As you can see that the entire scripture you ignorantly cited is all about putting the love of God and his Son above everything else as that is a good act. This is because the single greatest commandment is to Love the Lord Your God with all that you are. In putting them first you are driving wedges in between everything else in order to save your soul. Thus, the good is to be an example to others on how to live a Godly life in following Yeshua to salvation. It's a call to live according to the commandments of loving your neighbor as Yeshua and Yahweh loves them. Part of loving them is being hospitable to them and providing for the less fortunate. Boy, your own example really bit you in the ass didn't it?

I recommend you stick to religion that you know when debating someone that knows it better than you.

So do you have anything intelligent to add to this conversation or is post modernist moral relativism is all you have?
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom