TFVanguard
Liturgist
- Joined
- Jul 13, 2004
- Messages
- 151
Oh no, Arcanum did indeed suck. It had a large number of game-play issues with it that seriously undermined an otherwise solid premise. For most players, the terrible balance issues alone would drive people away from frustration. (Experienced characters getting low-level fights, while a new character getting the huge bears from hell, regularly...)
There was the complete utter lack of usefulness of most spells other than healing. The fact that most skill success rates were so poor that it made no sense to put points into them (guns being the most notorious example). There's the substantially heavy cheating for the combat AI...
And, of course, an atrocious editor along with a lame-brained 'module' control scheme.
A lot of good concepts in the game, but the powers that be just utterly failed to deliver on a package that was good enough for regular players to get into.
There was the complete utter lack of usefulness of most spells other than healing. The fact that most skill success rates were so poor that it made no sense to put points into them (guns being the most notorious example). There's the substantially heavy cheating for the combat AI...
And, of course, an atrocious editor along with a lame-brained 'module' control scheme.
A lot of good concepts in the game, but the powers that be just utterly failed to deliver on a package that was good enough for regular players to get into.