Silellak
Cipher
Enjoy! Or not, since this is the Codex and all.
http://www.irontowerstudio.com/forum/index.php/topic,1042.0.html
http://www.irontowerstudio.com/forum/index.php/topic,1042.0.html
The Vanished One said:Also, in before Ogre 2X
Wouldn't be an interrupt then.thesheeep said:Would make a LOT more sense if they would be attacked BEFORE they move.
Vault Dweller said:Wouldn't be an interrupt then.thesheeep said:Would make a LOT more sense if they would be attacked BEFORE they move.
WhiskeyWolf said:Looks great.
For some reason there is no sound, probably my codex are bugged
Morkar said:There´s no sound for me, too. EDIT: Nevermind...
Looks all good except the walking back if they get an "attack of opportunity". Isn´t it possible to let them just walk to their destination and then stop the animation? Let the attacker hit after the walking and that´s it? It´s still not an attack while they are walking but better than the return to their starting point and doing the same walk again. It looks not believable in this way. More like an animation bug.
That the crowd is animated is a nice thing and more than I would have expected. Together with cheering sounds it will deliver a good atmosphere.
Oh for fuck's sake...Hory said:The animations look a bit artificial. It's like they're bad actors. They don't put their heart into their actions. They don't dodge as if they're afraid. They don't hit as if they hate the enemy. They don't take damage as if they hurt. The movements are too continuous. Try varying the speeds of the subactions (raising the weapon, hitting, returning to the original position. Make the legs and head move a bit more. Make them break the perfect upright posture for a moment when they're hit. Head jolt, body hunch, something like that. And make all attacks fast. The long duration of that "raise spear before head" move makes it too artificial. Now, it depends on who you're trying to appeal to. They don't really bother me.
Vince said:Anyway, we're ready to start a third phase of beta-testing (most likely tomorrow). We'll give the demo to a dozen people or so and wait for the feedback. If everything is working fine, the demo will be released in 2-3 weeks. Otherwise, we start tweaking things again.