Sounds pretty sweet, looks like they're catching up, and for once I won't whine about the release date. My fear with AoD in the last months (years?) was exactly that it would feel like being a variable in a script. This game will work on the principle of "if > x then". From a design standpoint, the if > x then can be pretty exciting, but I wasn't sure how it would hold up in actual gameplay. If you think about it, VD puts a lot of efforts on the form of the quests, but it seems as if the content takes a backrow. It might sound fun to just travel along the branching questliunes, and it's hard not to like the idea of seeing all that C&C in action, but will we actually care about what's happening in front of us? In theory AoD sounds like a blast, it always had - but that's in theory. As a game design doc, it's fucking fantastic. But then what?