I didnt fancy 2D too much, but those doesnt look much better. On the other hand, many games (arcades and console actions) nowadays have similar graphics, so, I guess its pretty fine then.
Cannot really say what has to be improved, but in overall - it lacks feeling, atmosphere. Perhaps shading would help that. Having seen Burgeoisie screens I am sure Torque can handle that.
Textures are not the best ones neither, I suggest adding more details, as suggested above.
Models - not sure, but they look really..simple. Looks like they are just some abstract figures, like in chess. Not real characters.
Enviroment. Pardone me, but fire looks really ugly. As well as "grass" and tents..well..really cartoonish, that, in this case, is very bad. If you wanted this game to be like the 2D version, but in 3D, you are failing. I can hardly see any similarities with previous screens. These screens have another design. Those plants do look good, however. I suggested maybe trying rocky desert and not-round-leaved grass, but something more edgy. You have too much round objects there.
Colors - you really should go for some color-style. More brown, more sand-color, more-red, that would add feeling and recognition to the game. IMO it looks too green here.
Final verdict: looks really cheap. Not that it would be bad or smth, its just that it makes you think game is not serious, its some arcade, platformer, some jRPG. Reminds me of Fate and its childish heroes and foes. If you wanted your game some more serious feeling (grim, like Fallouts or elegant like Arcanum's) then you should work on visuals pretty hard. Shading, textures, models, composition etc.. Now it looks really childish.
PS: if you are going to use the old interface, then...I dunno, but IMO this interface and those screens dont go along very well - style differences. For 2D it was fine, but here, the overall art-style is different. It screams for smth different. Maybe some tweaks in i-face color-palette or some elements would improve that but leaving it the same way imo is mistake.