Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,872,769
1. I like the dialogue. Not talking about whether it's deep or not but it feels natural. I'm bored of cliché responses in rpgs, especially fantasy rpgs, where every sentence is something like "By the gods, I'll walk your dog" or some stupid shit like that. And in some of them the writers are dipshits who try to put some ye olde English in there but the only words they know are "thou" and "thee" (wink, wink). So bonus points for natural speech.
2. Combat is a bit too simple. Sure, you have different kinds of weapons and attacks but something's lacking. Basically it's like this:
-if I want someone to have less attacks- arms
-if I want them to move less- legs
-if I want them knocked out- head, though that rarely works
-if I want additional damage- aimed at torso
Kinda wish there were more critical hits results. Losing next turn, hurting yourself, aim penalty if you've been critically hit in the arm etc. It'd probably be less balanced this way but oh well.
3. I'm sure VD being influenced by fo3 and da fucked up pretty hard somewhere in there but it's hard to notice in the combat demo so I'll keep my eyes open when the normal one comes out!
2. Combat is a bit too simple. Sure, you have different kinds of weapons and attacks but something's lacking. Basically it's like this:
-if I want someone to have less attacks- arms
-if I want them to move less- legs
-if I want them knocked out- head, though that rarely works
-if I want additional damage- aimed at torso
Kinda wish there were more critical hits results. Losing next turn, hurting yourself, aim penalty if you've been critically hit in the arm etc. It'd probably be less balanced this way but oh well.
3. I'm sure VD being influenced by fo3 and da fucked up pretty hard somewhere in there but it's hard to notice in the combat demo so I'll keep my eyes open when the normal one comes out!