I often crit enemies for 1 damage and then apply -30 to their dodge by aim: legs for 3 turns and stuff like that, so I think it's an issue. Not sure when and how it stacks but it sure does if enemies do that to you; and when you meet 1 single enemy aim: legs barrage is an ideal debuff opening making them super easy to hit and kill.The block / aim thing is a bit weird - from my experience, there are times you block damage and shrug off the aim special, but there are also times when you get hit for like 1-2 damage and still get the penalty
I think that a 5 dmg crit should lower accuracy or defence for 5 points; or x2 of damage; or character should suffer the highest penalty he gets without injuries "stacking". tl;dr Injury system could get a bit more polish.
Well Throwing could just give an extra bonus to these items maybe. That would please everyone I think.Throwing nets etc used to be tied to Throwing skill, which made them much less useful for all other characters since it's heavy investment to equip them and throw them and miss. The current solution is better for everybody, though not for throwing as a skill.
As for bows I'm okay with big crossbows and x bows doing lots of damage but I feel like even smallest hand crossbows & weak bows got quite a buff since old demo.
And yeah I invested quite into Block later I just think heavy crafted armor should be viable without it too, at least in the beginning of the game.
Makes me wonder how do 2-hand builds fair really.
What about Crit Strike skill affecting Crit Defence? Is it just flavor text?Next update:
- Fixed issue with "half-blocks" still getting secondary effects, like arm injury.
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