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Anyone tried Towns, a greenlit Steam game now available?

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
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Location
Cybernegro HQ
And yet people still regard Dwarf Fortress as "the hardest game ever made" so all hope is lost
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
It is a relatively complex game and your fortress can go down the drain fast (at least if you are a noob like me).
One or two dwarves that are taken by a mood but can't find the necessary raw materials can quickly cause a spiral of despair and death if you aren't careful.
Same goes for early invasions. Of course, that's all part of the FUN.
On top of it you get the "special" UI (although tools like Dwarftherapist help), so I think it's an accessibility issue caused by several things - complexity, difficulty and lack of comfort.
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Well, difficulty in DF very much differs from biome to biome.

But I agree, most of the time people confuse unwieldy interface with difficulty. Remembering how does fucking military menu works doesn't make a game hardcore, it's just bad design. Challenge in games must come from gameplay, not UI. It's like calling a game of Monopoly hardcore, when one player is forced to play with his hands and feet bound, and using only mouth for all actions.
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
7,609
Well, difficulty in DF very much differs from biome to biome.

But I agree, most of the time people confuse unwieldy interface with difficulty. Remembering how does fucking military menu works doesn't make a game hardcore, it's just bad design. Challenge in games must come from gameplay, not UI. It's like calling a game of Monopoly hardcore, when one player is forced to play with his hands and feet bound, and using only mouth for all actions.

I can imagine me playing this with a girl and still losing all my monopoly and real money :(
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
Well, difficulty in DF very much differs from biome to biome.

But I agree, most of the time people confuse unwieldy interface with difficulty. Remembering how does fucking military menu works doesn't make a game hardcore, it's just bad design. Challenge in games must come from gameplay, not UI. It's like calling a game of Monopoly hardcore, when one player is forced to play with his hands and feet bound, and using only mouth for all actions.

I can imagine me playing this with a girl and still losing all my monopoly and real money :(

Try not being the gimp.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,182
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Toady might be an autist and focus on completely irrelevant stuff, but so far no team of devs ever managed to beat him. Sure, I'd like him to do some different stuff than he does, but the day where someone actually manages to make a better game of this genre is far far away. At the time being the only contestant is Gnomoria anyway.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,375
Location
Danzig, Potato-Hitman Commonwealth
Toady might be an autist and focus on completely irrelevant stuff, but so far no team of devs ever managed to beat him. Sure, I'd like him to do some different stuff than he does, but the day where someone actually manages to make a better game of this genre is far far away. At the time being the only contestant is Gnomoria anyway.

Clockwork Empires might change that, since for one it will have actual simulated colonists that may turn cultist or communist.
 

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