Wunderpurps
Educated
- Joined
- Sep 27, 2011
- Messages
- 569
I take everything I said about why devs don't post much back. It seems much more likely they stay away for fear of abduction. Sometimes you can love a thing too much.
Icewater said:Mind sharing any of the more tame experiences?Anthony Davis said:On that note, some day when I am ready to leave the game industry for good I am going to spill the beans about all of the...experiences... I have had within the game industry. I'm a big believer that you will reap what you sow and there are some companies and people out there who have sowed the wind.
Anyway, the fact that you tell us you have tons of dirt to drop pretty much confirms that a lot of the shit we hear about the games industry being a horrible place to work is true even if you don't go into specifics.
Freemason said:Say Anthony, could you shed some light on the upcoming Wheel of Time rpg? How much is Obsidian contributing to it? Is it going to be turn based or real time? Party based or single character? What era do you start out in, during the books or after Tarmon Gaidon?
Oh and how will the channeling system be handled?
IronicNeurotic said:Anthony Davis said:As for DS3, considering the budget we had, and the schedule we had (yes, I know every game company says this) I am very proud of what we did. I also knew the game would be VERY solid performance and bug wise because it was our own tech.
So, would you name the 800'000 sold as a positive result? Or to be more specific do Square and Obsidian still have a positive relationship? (And on that note Bethesda) Obsidian isn't really known for long-term publisher relationships.
Of course I understand if you can't answer these questions. Be as vague as you want to be if it means "answering" them, of course^^
Anthony Davis said:Freemason said:Say Anthony, could you shed some light on the upcoming Wheel of Time rpg? How much is Obsidian contributing to it? Is it going to be turn based or real time? Party based or single character? What era do you start out in, during the books or after Tarmon Gaidon?
Oh and how will the channeling system be handled?
I actually know very little about it. Sorry.
Lockkaliber said:So uh what can we do to get Anthony fired from TimeGate and to make sure he doesn't land a game dev job ever again? I'm in the mood for spilled beans.
raw said:Anthony Davis said:Freemason said:Say Anthony, could you shed some light on the upcoming Wheel of Time rpg? How much is Obsidian contributing to it? Is it going to be turn based or real time? Party based or single character? What era do you start out in, during the books or after Tarmon Gaidon?
Oh and how will the channeling system be handled?
I actually know very little about it. Sorry.
what do you know about future plans regarding the section 8 IP?
Anthony Davis said:I don't know anything concrete
Anthony Davis said:Lockkaliber said:So uh what can we do to get Anthony fired from TimeGate and to make sure he doesn't land a game dev job ever again? I'm in the mood for spilled beans.
Hahaha, read my post up above. I am was being immature and wistful.
I'll repeat a bit of it again. I think Obsidian would be judged a bit differently if it were possible for everyone to know all of the information out there as to why certain things happen and what Obsidian does and does not have control over.
I will always be a fan and a supporter of Obsidian.
As for TimeGate, I am SUPER excited to be working there. I am the HUGEST Kohan fan and I loved Fear, and I love Aliens. It seems like a very sweet working environment too. I definitely would not have left Obsidian for something that I didn't believe in.
Anthony Davis said:Choice and Consequence - there are several choices you can make the change the outcome of the story and the characters within it. On a side note, I wish we could have released George Zeit's source book he wrote for the World of Ehb. It was an amazing read.
Sannom said:Anthony Davis said:Choice and Consequence - there are several choices you can make the change the outcome of the story and the characters within it. On a side note, I wish we could have released George Zeit's source book he wrote for the World of Ehb. It was an amazing read.
Did Obsidian 'give' that book to Square Enix? I suppose it's going to serve as a sort of basis for the lore of any game made in that universe... hope Obsidian and Ziets will be able to do a serious RPG in that universe in the future.
And who do we pester so that we can have a copy :D ?
I must say I like some of the consequences in the end-slides, a nice difference between pragmatism and idealism. Although, just like Alpha Protocol, it sorts of annoys me that you can't guess the 'pragmatism' part from playing the game (I'm thinking of the Cyclops choice in Stonebridge). Also, if you can, give kudos to the one who drew the 'Give Jeyne to the Queen' ending, I found the image with their hands very touching for some reason.
Anthony Davis said:See, I believe in my heart of hearts that Obsidian is due for huge success.
fizzelopeguss said:DS3 had "Slam dunk!" written all over it.
fizzelopeguss said:Anthony Davis said:See, I believe in my heart of hearts that Obsidian is due for huge success.
NV wasn't that? i read it had monstrously high sales figures, bethesda's biggest opening until this weeks skyrim.
And can you give us a very rough platform breakdown (tl;dr how did the pc version sell)
So why are all his systems (AP and DS3 so far) super-simple, super-guided, and super-restrictive? I don't want to take "publisher demands" for an answer (I look at what Diablo 3's doing and wishing you guys had cribbed even more from it; not only the RPG systems but some of the UI elements, the static-camera-with-levels-specifically-built-for-that-angle, replacement of cinematic dialogues with a mild zoom, the sound effects etc). Because his track record is making me think that New York (he is the lead on that, right?) is going to be yet another "RPG" I might end up enjoying in spite of terribad RPG systems.Anthony Davis said:Matt Maclean is a bit of a conundrum wrapped in a beard. He takes pride in being a cranky curmudgeon, but he hides both his heart of gold and his fist of death behind his beard. He is a superior technical designer who is not afraid of numbers.
Anthony Davis said:FO:NV was a critical success for Obsidian and financial success for Bethesda. They own the rights to the property.
Obsidian was the developer, we were paid to make the game and that was it.
SCO said:Did you get to work in the IE games?
Because i'm looking to make a mod now, and am currently raging about the "variables" bgscript has ( SetGlobals ).
What kind of "variable" is one where you can't extract it to use in functions or copy it to another place.
Jaesun said:What does any of this have to do with Obsidian or Anthony?