mindx2
Codex Roaming East Coast Reporter
Update:
Glad to see they're still alive. Hadn't heard much from them for awhile and their forums are pretty much dead. Overall, I enjoyed the game and glad that I backed them. Looking forward to my boxed edition.
#48
Post Release Update - 8/19
Posted by Orphic Software
For backers only
Hey guys, in the month following the game's release we've managed to stay busy patching, porting, doing press and finishing up backer rewards. Though we got virtually zero coverage in the press, we've managed to gain some traction on youtube with a lot of people doing let's plays, first impressions and reviews including a recent LP by one of our own backers. The biggest thing anyone can do at the moment to help ensure the game's long term success is just to drop by Steam and leave us a brief review if you enjoyed the game.
We've decided to cancel the iPad version. We ported it but it quickly became clear that it's nowhere near as fun or charming as the original pc version. It feels like more of a novelty item or a piece of swag than a full blown stand alone game. Even as struggling indie devs, the short term financial gain is not worth the long term cost of releasing something mediocre that we ourselves don't fully believe in.
The final two digital rewards, the bestiary and the guide, have just been sent out and the physical rewards should be out to everybody within a month, possibly even much sooner. Because we have to provide a master copy of the game, we wanted to wait until the majority of major patching was finished (which it now is) before starting on the physical stuff.
The game has evolved considerably since its release a little over a month ago and we feel really great about its current level of polish. Here's the official patch notes history since release:
Version 1.1.9:
- You can now mouse over signs in towns from any distance.
- The combat tutorial now mentions that hitting 'v' will toggle combat visibility mode.
- Selectively added more and better loot to a number of dungeons scattered across the world.
- The weight of your shield swap slot is now counted as carry weight.
- Lag experienced when walking in the Silver Spoon Inn at night while on the Medium and Low graphics settings has been reduced.
- Magic items are now slightly cheaper.
- You can now enter the prison, whereas before its stairs leading down were non-clickable.
- Fixed a bug where holding down the mouse while pressing ESC would allow you to keep on walking despite having the main menu open.
- Fixed a locked chest in Valingrad which also required a non-existent key.
- A bug involving trying to persuade Pippen after a failed persuasion attempt was fixed.
- Clicking while moused over a distant friendly NPC will now move you towards it.
- Fixed a bug in Luna's basement that would occasionally cause the wrong combat music to play.
- Chickens and sheep now have small dialog scripts.
Version 1.1.8:
- We've added a new shield swap inventory slot.
- You can now use hotkeys to close the alchemy and sleep interface panels.
- You can now use enter for "confirm", "yes" or "okay" while in the stacking, buy/sell confirmation, travel confirmation, sleep confirmation and drop confirmation interfaces.
- Magic items base drop rate has been increased 25% from 1.00% to 1.25%
- Intelligence now contributes 2 points per level to SP rather than the previous 1.5. The effect should be subtle but noticeable.
Version 1.1.7:
- Fixed a bug that could cause the game to intermittently crash upon opening a book.
- Fixed a minor issue that would cause your party's HP and SP to restore a tad too quickly upon sleeping in your own bed.
- Fixed an issue that would cause your party to suddenly speed up while walking, often occurring after just having loaded.
- Fixed an issue with the "Founders of Antharion" book not displaying its last page.
- Fixed a couple of minor grammatical issues.
- Added an icon in the bottom right of the screen indicating when your party is in Combat Visibility mode (toggled with 'v'). And certain larger trees now become semi-transparent while in this mode.
Version 1.1.6:
- Fixed an issue where if you deleted your "file_header.dat", file your saves would become inaccessible.
- Corrected a couple offset pathfinding waypoints.
- Allows characters in combat with melee weapons to click on non-adjacent enemies in order to move towards them.
- Fixed a bug where right-clicking to attack a non-hostile npc would sometimes prevent that npc from reverting back to non-hostile status at a later time.
- Life tap now only works in combat to avoid an infinite mana exploit.
- Fixed a bug where right-clicking to attack a non-hostile npc who was part of a quest involving other npcs would sometimes result in the other quest related npcs becoming hostile as well, despite being positioned far away.
- Fixed a pickpocketing RNG bug.
- Blocked off several entrances that allowed you to access parts of the main quest line out of order resulting in potential dialog issues.
Version 1.1.5:
- Ingredients and food are now clearly labeled.
- You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu.
- A bug where "Recalling" into a home (in certain situations) would prevent the home's roof from fading away was fixed.
- More 1H weapons were placed around the starting areas.
- You can now quickly cycle through item quantities in the stacking interface by holding down the right mouse button.
- Cost of training now starts around 190 (with 5 barter) and increases every 10 levels. Cost is also affected slightly by the difficulty setting.
- You can now quick load while in combat.
- You can now hit 'v' to make non-active player transparent during combat.
- Several items with slightly off values were tweaked to prevent stacking exploits.
Version 1.1.4:
- The level cap now virtually removed. This shouldn't really change much practically speaking.
- Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you have sufficient Lore.
- Skill and attribute points granted during level ups are now subject to diminishing returns past level 14.
- 100 Foraging now results in 2% less random drops than before.
- The lock picking system has been totally overhauled. It's now a fixed value single skill check system. Each lock has a difficulty value, if your lock picking meets or exceeds it then you'll be able to open it 100% of the time assuming you have a pick. Each time you open a lock one pick is removed.
- Training Skill points now has a base cost of 125 instead of 90.
- Barter 100 is now 5% less effective.
Version 1.1.3:
- Fixed a lock picking issue that was causing lock pick difficulty to scale incorrectly when the game difficulty was set to easy or difficult.
- Reduced the value of several anomalously priced Human Ear items that had previously allowed for stacking exploits.
- Trainers will now stop training a character when her base Skill hits 100.
- Barter is now clamped to 100 in all situations including for bed rentals.
- Arrows now have a fixed price of 1g for buying and selling. They're now the only item in the game not affected by barter.
- Fixed a quick load selected item duping exploit.
- Various spelling and grammatical issues have been fixed.
- Being sent to prison now pushes your character’s SP and HP down to 1. Also, you can no longer use the Recall spell to cut short a prison sentence.
- All random drops were increased by 2%.
- 100 Defense now results in an extra 10% chance to block using a shield.
- You can now hover over a spell's quick slot to bring up its sp cost tooltip.
Version 1.1.2
- You can now right-click character portraits to open their inventories.
- Being sent to prison no longer costs 1 of each skill point for every player.
- An alchemy duping exploit was fixed.
- Removed a small invisible barrier in the middle of the ocean.
- Fixed a barter exploit where if you had 100 Barter and some + Barter gear you could make money from buying and then selling back the same item.
- Added a warning on the party creation screen that party order cannot be altered once in the game.
- An unused empty spell slot was remove from the spell book interface.
- A random misplaced trigger in Mooncrest that caused Fraustford to appear on the travel map was removed.
Version 1.1.0
- Skill descriptions now clarify how certain Skills are being used by the game to determine outcomes. Take Barter for example:
"Determines your ability to strike favorable deals with vendors. Your party's highest Barter skill is automatically used."
Automatic means that you don't have to select your party member with the highest Barter while shopping.
- Random drops from monsters have increased noticeably.
- A resolution issue preventing some players with less common resolutions such as 1366x768 from toggling fullscreen mode on was resolved.
- Trainers now train for up to 50 levels instead of 25.
- Certain spells were displaying inaccurate to hit % cursor tooltips.
- A few bugged items were fixed, including "Staff of Persuasion", the "Resurrect" spell tome and a piece of garbage that had +50 Wisdom.
- Various spelling and grammatical issues were fixed.
- More arrows were added to vendors around the world. This fix would only take effect after creating a new game.
Thanks so much everyone for your continued support of AntharioN!
-Orphic Software
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Glad to see they're still alive. Hadn't heard much from them for awhile and their forums are pretty much dead. Overall, I enjoyed the game and glad that I backed them. Looking forward to my boxed edition.