Rohan
Educated
Hey all,
I've steadily been updating the engine over the past few weeks. I've added editable lighting for all levels you can see a video of it here
https://youtu.be/3pQNrOW0o7E
You can also read the full write up here
http://www.projectgoldscript.com/development/editable-lighting-react-dat-gui/
I've added a tonne of features really, more than I have time to write about. I'm trying to do a post every month, it takes time though.
I've completed my map tiles export / import pipeline as well which means I can export levels directly from my engine, texture them in blender, then get them back into the engine easily. That'll be the subject of my next post.
Right now I'm working a new tool, the Encounter Designer. This will allow me to add teams to a map and also set units into these teams. This will basically mean I'll have a pretty full featured combat map and encounter creation toolset.
After that I'll be getting back into some game code a bit so I can start getting some real encounters going.
I've steadily been updating the engine over the past few weeks. I've added editable lighting for all levels you can see a video of it here
https://youtu.be/3pQNrOW0o7E
You can also read the full write up here
http://www.projectgoldscript.com/development/editable-lighting-react-dat-gui/
I've added a tonne of features really, more than I have time to write about. I'm trying to do a post every month, it takes time though.
I've completed my map tiles export / import pipeline as well which means I can export levels directly from my engine, texture them in blender, then get them back into the engine easily. That'll be the subject of my next post.
Right now I'm working a new tool, the Encounter Designer. This will allow me to add teams to a map and also set units into these teams. This will basically mean I'll have a pretty full featured combat map and encounter creation toolset.
After that I'll be getting back into some game code a bit so I can start getting some real encounters going.
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