Rohan
Educated
Ah right, okay then. Thanks for the info!
Hmm anyone know why I can't edit posts?
Anyway here it as an embed for the lazy, Twiglard, this video shows off some dynamic lighting
Is your prime demographic noobs?
Could the player character accidentally lose a battle by misclicking a target?
Hi all,
Got a question for you - should combat choices require confirmation?
I've been wondering about this. One of the things that slows FFT down is the non stop need to confirm every single action. The flow is always like this
The Goldbox games didn't have a step 3. It made combat more intense, and also faster. I liked it, but I am wondering if it will scare off noobs TOO much. I guess I could always make it an option to toggle off, but coding it into the UI is kind of a pain in the ass. I'll probably end up doing it anyway but just wanted to know what your thoughts were on this.
- Select Action
- Select Target
- Confirm Target
- Perform Action
You don't need 3, just like the Gold Box game. What you DO need, is a CANCEL all actions and start over.
Pick your targets and proceed.
Pick your targets and OOPS! SHIT CANCEL CANCEL!
That's all you need.
I think he means simultaneously giving orders to multiple units.You don't need 3, just like the Gold Box game. What you DO need, is a CANCEL all actions and start over.
Pick your targets and proceed.
Pick your targets and OOPS! SHIT CANCEL CANCEL!
That's all you need.
Hmm do you mean, a way to cancel out of step 2? Could you clarify? Cancelling out of target selection is already implemented.
Edit: I also plan on not letting players undo movement choices. Ever.
You don't need 3, just like the Gold Box game. What you DO need, is a CANCEL all actions and start over.
Pick your targets and proceed.
Pick your targets and OOPS! SHIT CANCEL CANCEL!
That's all you need.
Hmm do you mean, a way to cancel out of step 2? Could you clarify? Cancelling out of target selection is already implemented.
Edit: I also plan on not letting players undo movement choices. Ever.