Rohan
Educated
Hi there Codex,
I've been pointed to this forum by a buddy of mine who's been asking a few questions here and there on this forum related to my game over the past few months. As development has been going quite well I wanted to finally make a post about it here. Please note that the game is not even in alpha yet and anything I write here could potentially change, however I am very firm on what I want to achieve and am already actively developing the tools to achieve it.
The Setting
Project GoldScript (PG) takes place in a post apocalyptic high(ish) fantasy world where humans, who once dominated the planet, have been forced underground due to a number of catastrophes which happened centuries ago. They are surviving, but barely. Having lost much of their culture and history, all that remains is a desire to survive and a dream to one day return to the surface of the planet which they once called home.
The Engine
PG is going to be a browser based cRPG. The current tentative title is a reference to the Goldbox games as well as the language that the game is written in - Javascript. Why choose the browser? I believe HTML5 has reached a stage where it can deliver very high quality games. These games are also accessible almost ubiquitously across all devices from a single code base. It's a good platform for an indie developer to start with, and since I am a web developer by trade, it was the quickest and easiest way for me to make a game.
Features
The game will feature
The Release
While it is silly to discuss the release at this stage, I can delve a little bit into how I plan to market the game. Basically I'll build the first chapter and release it for free. The goal is to release the subsequent chapters for a one off set fee per chapter. There will be no subscription fees and no micro transactions. It is possible that I will take the game to Kickstarter after the release of the first chapter to get more funds.
Artists
I'm not sure if there are any artists on these boards, or if anyone here knows decent ones, but it doesn't hurt to ask. We are looking for 2D artists for concept as well as sprite work. I have candidates for these roles already but it never hurts to have a larger talent pool to choose from. The work will be paid. If you are interested or know anyone who might be, please PM me.
Testers
Further down the track I'll need testers, most probably for the combat system first. I'll announce that here and give away some keys to people who are interested when it happens.
Thanks for reading, I'll get a development blog up sooner or later for people to follow. If you have any questions/comments in the meantime, feel free to ask away.
I've been pointed to this forum by a buddy of mine who's been asking a few questions here and there on this forum related to my game over the past few months. As development has been going quite well I wanted to finally make a post about it here. Please note that the game is not even in alpha yet and anything I write here could potentially change, however I am very firm on what I want to achieve and am already actively developing the tools to achieve it.
The Setting
Project GoldScript (PG) takes place in a post apocalyptic high(ish) fantasy world where humans, who once dominated the planet, have been forced underground due to a number of catastrophes which happened centuries ago. They are surviving, but barely. Having lost much of their culture and history, all that remains is a desire to survive and a dream to one day return to the surface of the planet which they once called home.
The Engine
PG is going to be a browser based cRPG. The current tentative title is a reference to the Goldbox games as well as the language that the game is written in - Javascript. Why choose the browser? I believe HTML5 has reached a stage where it can deliver very high quality games. These games are also accessible almost ubiquitously across all devices from a single code base. It's a good platform for an indie developer to start with, and since I am a web developer by trade, it was the quickest and easiest way for me to make a game.
Features
The game will feature
- Turn based 2D isometric tile based combat similar to Tactics Ogre or Final Fantasy Tactics. Really though these combat systems were an evolution of what was found in the Goldbox games imo
- List style location (towns) navigation. Dialogue trees will be used to deal with NPC interactions. NPCs will be represented by "head to shoulder" graphics
- First person dungeon exploration, again similar to that found in the Goldbox games
- Choices and consequences - quests will open or close based on your decisions.
- Soft saves to the browser and hard saves to our servers
The Release
While it is silly to discuss the release at this stage, I can delve a little bit into how I plan to market the game. Basically I'll build the first chapter and release it for free. The goal is to release the subsequent chapters for a one off set fee per chapter. There will be no subscription fees and no micro transactions. It is possible that I will take the game to Kickstarter after the release of the first chapter to get more funds.
Artists
I'm not sure if there are any artists on these boards, or if anyone here knows decent ones, but it doesn't hurt to ask. We are looking for 2D artists for concept as well as sprite work. I have candidates for these roles already but it never hurts to have a larger talent pool to choose from. The work will be paid. If you are interested or know anyone who might be, please PM me.
Testers
Further down the track I'll need testers, most probably for the combat system first. I'll announce that here and give away some keys to people who are interested when it happens.
Thanks for reading, I'll get a development blog up sooner or later for people to follow. If you have any questions/comments in the meantime, feel free to ask away.