DraQ
Arcane
Pretty much all the abusable flaws of use-based are also inherent in XP-based systems, except the only cure that can be applied in XP-based is pre-scripting all XP rewards and eliminating all the mechanically derived ones, which in turn is unfeasible in games that are more sandbox and not very goal-driven (the opposite of what Telengard claimed - see previously referenced post for details).Do you have anything specific to say or need help GTFO?I don't understand why you guys are trying to patch holes in use-based systems in this thread too. It is a waste of space. In the other thread Telengard already went through the tedious and verbose process of explaining how these band-aids only serve to make a flawed system worse.
For the record Telengard's points have been adressed earlier in the very same post I quoted.
Even if it was possible to patch up all of the abuses and problems related to grinding in a use-based system, it would still be a system that makes players want to grind and therefore flawed. Some might say more flawed than a naive system, since it would prevent the player who now wants to grind from being able to successfully do so.
I can respect saying that the only good way out is static build, that doesn't really change after chargen (although I do consder such stance limp-dicked and defeatist), but dismissing use-based while praising XP based which has the same flaws except without actual possibility of patching them is merely a more elaborate way of saying that you're so full of shit that people mistake your webcam feed for tubgirl.