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Development Info An art lesson from the Grimrock team

Zed

Codex Staff
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17,068
Codex USB, 2014
Tags: Almost Human Games; Art!; Legend of Grimrock

Juho from Almost Human Games offers a few tips and tricks on how to make spankin' nice matte paintings - like the ones used in Legend of Grimrock's intro sequence.

In this post I’ll show some tricks of trade on how the intro images were created. The images were mostly made with the same techniques that are used in movies to create so called matte paintings. They are a combination of photo manipulation, painting and rendered 3d objects. I used mostly my own photo library of various things I’ve photographed during trips and vacations over the years. Majority of the mountains are from Lapland and north Norway I visited couple years ago with my wife. We had to stop the car all the time when I saw something cool I wanted to take a photo of.​

Read the article!
 

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Don't let Prosper see this, turd golems must still be created, and textures must be oil slick and/or plastic. God forbid Prosper gets hold of a photo camera.

EDIT: Oh wait, he would still have to leave the house.
 
Self-Ejected

Ulminati

Kamelåså!
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Looking forward to prosperian Grimrock dungeons. Our minds will be blown, our auras realigned with mathematical paradigms and our boots filled with wall paint.
 

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