DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Name companies where their success was explained by their ideologies,
CNN
Name companies where their success was explained by their ideologies,
And this is why I dodged the video game industry as a career choice. One of the best decisions I made in my life.
And this is why I dodged the video game industry as a career choice. One of the best decisions I made in my life.
As a young kid I used to dream about working in the vidya industry, especially with "visionaries" like Peter Molyneux. I can't even imagine how badly my asshole woud've been blown to bits had I actually followed that path through.
You kinda talk out of your ass right? Passion is abundant and the reason this abuse works so well.
The delayed projects are usually the fault of some higher up changing his "vision" or not having a clue when to feature freeze. Or outsourcing parts of the project to random 4th world sweatshops and then having to rewrite them from scratch while management keeps sending emails reminding everyone how far behind the project is.
Or the very common one when deadlines are blurted out by someone without any information regarding the status of the project.
Isn't it same in Hollywood? Lots 100+ mil misfires, some people keep talking about incoming crash and how this can't work long term, but if you look at the release schedules we are getting more of these big blockbusters. I guess key difference is that movie can recoup some costs with DVD release and merchandise sales even if it flops/underperforms in theatrical release while game that flops on release is very unlikely to get any money back.
Hollywood and movie blockbusters will never die since they can find almost unlimited investors and subsides.
Since people will always want blockbusters, blockbusters will be made.
But AAA gaming? Good luck with that.
https://celluloidjunkie.com/wire/global-box-office-remains-strong-in-2016-reaching-38-6-billion/Hollywood has to compete with the Internet for entertainment dollaringos now, so the slice of the pie they can get is shrinking. Used to be radio was king until TV came along. Newspapers used to be king until TV news appeared, then the Internet with its citizen journalists ended newspaper profitability. So Hollywood is dooooomed!
Hollywood and movie blockbusters will never die since they can find almost unlimited investors and subsides.
Since people will always want blockbusters, blockbusters will be made.
But AAA gaming? Good luck with that.
If enough blockbuster films stop producing profit for investors, they might stop financing them. It has happened before, in the 50s and early 60s there were many huge epic films made, but people grew tired of them and box office numbers dopped, so studios stopped making them. Near disasters like Cleopatra didn't help either.
Oh by the way:
To add to how my job is still better than the games industry, I have gained more on-call days. But I am also valuable and got a 9% raise recently. Still not an ideal job but still better than anything in the game industry.
Oh by the way:
To add to how my job is still better than the games industry, I have gained more on-call days. But I am also valuable and got a 9% raise recently. Still not an ideal job but still better than anything in the game industry.
yeah but can u smoke weed at ur job? i can.
This thread was originally bumped with that news, but looks like it was moved to its own thread: http://www.rpgcodex.net/forums/inde...a-amy-hennigs-star-wars-game-in-limbo.118753/It's ironic that this thread was bumped - wasn't Amy Hennig head of the Star Wars game that was in production at Visceral, which EA just shut down? I wonder what happened to her.
Bullshit. They DO care about race and feminism, because that's their religion. And they keep at it even as their ventures tank financially.
I didn't mean on a personal level. I mean how she got that far peddling her SJW bullshit. How can you not know there is no money on that shit? I'm not buying those people only care about money, sorry. The ideology runs rampant among the elites and the financiers.
Name companies where their success was explained by their ideologies, or at least they received a direct and notorious benefit because of being ideological.
"I pretty much worked seven days a week, at least 12 hours a day"
And this is why I dodged the video game industry as a career choice. One of the best decisions I made in my life.
Devs/Pubs need to consider making smaller games and/or less graphically demanding ones. Games from 1984, even with their crappy graphics, still have excellent gameplay.
Imagine if someone took the Daggerfall game, used it as a base format, made a new FP-role playing game, sharpened the graphics, tweaks the controls but filled in all of the empty space and tripled the size of the world AND all of that was done in such a way that it'd take less time than making a typical AAA-game with bloom-shade pretty graphics.
Imagine the amount of extra gameplay that can be achieved by focusing less on graphics.
Hollywood and movie blockbusters will never die since they can find almost unlimited investors and subsides.
Since people will always want blockbusters, blockbusters will be made.
But AAA gaming? Good luck with that.
If enough blockbuster films stop producing profit for investors, they might stop financing them. It has happened before, in the 50s and early 60s there were many huge epic films made, but people grew tired of them and box office numbers dopped, so studios stopped making them. Near disasters like Cleopatra didn't help either.
When asked if making AAA games was worth the lifestyle that goes along with it, she replied, "I don't think so."
[...]
The good news for story fans? Rockstar not having the bandwidth for an expanded story campaign in GTA V doesn't mean no Rockstar games will have them going forward. "We would love to do more single-player add-ons for games in the future," Sarwar says. "As a company, we love single-player more than anything, and believe in it absolutely – for storytelling and a sense of immersion in a world, multiplayer games don’t rival single-player games."