Heresiarch
Prophet
- Joined
- Mar 8, 2008
- Messages
- 1,451
Because they were comprised of weak and ineffective units. If in CivIV doomstack was a threatening and dangerous thing, SMAC doomstacks were just inadequate. AI threw wave after wave on you and you had to deal with stacks of impact rovers, each without any armor and useless addons and swarms of weakest aircraft. They managed to defeat player only by the weight of their numbers. And all that useless shit hogged precious supply. Should AI spend even a fracture of their resources on upgraded armies then it'll be a much more potent threat.What makes SMAC doomstacks worse than others?
I thought it has more to do with SMAC's customizable unit design system. It looks good on paper but is horrible in execution. Even now after all these years I still don't quite get the UI and prototyping system, you can imagine how the AI can handle that. Also, SMAC's tech speed is very fast compared to Civ4/5, which means weapons/armor can get obsoleted very very fast, making the customization system even more bothersome to handle (at least for me). Finally, human players are always so much better at exploiting possibly overpowered unit combination (Formers of doom?) while the AI IIRC would bother only with the default designs, leading to very bad game balance.
SMAC isn't the only game to blame though, almost any game that has the capability to customize unit layouts have similar problem. Endless Space for example has an awesome unit design system but a clusterfuck UI and the AI and your design advisor absolutely stinks in unit design compared to yourself.